Media is one of the most influential aspects of human life. It has a strong hold on people’s thoughts, decision making and behavior pattern. Especially, young people are affected and influenced by media to a great extent…
Download file to see previous pages...
Hence, most of the people blame media for everything wrong that happens with young people. It is not surprising to know that video games, which are one of the strongest aspects of media, are becoming target of people’s rage and resistance. Video games have become an inseparable part of young people’s lives. Due to its attractive nature, interactive element and thrilling experience, it has caught the fancy of young people all around the world. However, the adults think that video games are cause of violent behavior in children and young people. The concern about negative effects of video games on adolescents has led to many researches in the field of psychology and medicine. However, it was found that since the 1990’s the rates of all violent crimes have been dropping drastically and dramatically (Freedman 8). Also, the rates of crime and homicides are dropping when the violence and bloodshed on television and video games are gorier than at any other time (Freedman 8). This shows that the popularity of violent video games has nothing to do with the rates of actual crimes (Freedman 8). Contrary to the belief that video games affect young people negatively, researches have found that video games enhance the good behavior, social skills and educational skills in them. However, researches have also found that playing violent video games for long period of time do have negative impact on the physiology and behavior of a person. But it can be said that it is not the video game, but the choice and the time spent by player in playing game that is responsible in generating the effects of video games. Hence, it is not the video games that are harmful, but it is the way in which it is utilized that decides its effect on player and so the players should see to it that they play healthy video games and keep themselves from getting addicted to it. Social benefits The positive effects of video games are not just based on assumptions but are proved true by ample amount of research studies (Gunter 115). The literature providing the evidence for positive psychological effects of video games on young people has been growing with time (Gunter 115). The evidence provided through these literatures is based on the research conducted in clinical treatment settings to study the effects of video games on youngsters, and not just on the informal observations of the effects of video games on the player (Gunter 115). Interestingly, the understanding that video games make young people isolated and lonely, is also proved wrong. In fact, it has been found that playing video games increases the social skill of young people. Study by Favaro (1982) has reveled that young people can increase their social skills by playing video games (Gunter 115). This happens mostly when young people get together with people from their own age group and go to arcades or video game parlors to play video games (Gunter 115). Egli and Meyers (1984) found that development of friendship and social interaction takes place at arcades (Gunter 116). This was similar to the act of sharing and copying of games software which encouraged the Shotton’s computer game dependants to contact and develop friendship with other players (Gunter 116). The fun, competition, thrills and discussion about the games that take place between the young people in group enhances their social interactions and social skills. Hence, the idea that playing video games make children insensitive to others, or socially incapable, is wrong. Not only that, but video games are found to be beneficial in family bonding also. Research by Mitchell (1985), to study the effects of playing home video games on family members revealed that home video games increases the bonding between family members (Gunter 115). By creating an
...Download file to see next pagesRead More
Nowadays with an increase in technologies different devices which were designed only to serve useful purposes have now turned out to be negating those useful purposes. One such form of entertainment which has been designed is games. Games are defined as a set of activities which are usually done to satisfy the needs of entertainment.
Computer and internet are the technological revolutions, which made drastic changes in human life. Teenagers seem to be the community, which was influenced more towards technologies and innovations. Teenagers in the past were more interested in playing games as a way to spend their leisure times.
Most of these physical games were played at school though the level of participation amidst children has gone currently gone down. The physical games were encouraged because they allowed children to interact with each other through talks on various subjects or issues affecting their lives.
This paper will discuss the negative impact of violent video games on teenagers’ behavior. This paper is organized in to the introduction, the body and finally conclusion. Introduction Violent video games have attained a high popularity and formed an integral entertainment tool of many teenagers (Gentile 23).
Since their inception, video games have become a very integral part of every child’s journey as the child grows up from a toddler to an adolescent, and loses out on his teenage years. Most children grow up playing with arcade and video games because parents believe that these games provide them with a good sense of practising their reflexes as well as hand eye coordination and provide them with enjoyment to pass time as well.
The game avatar is a representation of a created character and while there is often confusion about the real and the invented identity, it is never fully the real identity of the user. This does not mean
The coverage of video games has shaped the public debate both positively and negatively. Taking a look at recent statistics, it is clear that close to 65% of Americans play video games (ESRB 1). This percentage includes both
The author states that the major harm created by playing video games is the dangerous physical health effects brought about by playing video games. When children sit down for long playing hours, it does not help in any way about their health status. Many have a playing style where they just sit and play as they take snacks and other types of junk food.
8 Pages(2000 words)Research Paper
GOT A TRICKY QUESTION? RECEIVE AN ANSWER FROM STUDENTS LIKE YOU!
Let us find you another Research Paper on topic Video Games: A Boon When In Good Hands for FREE!