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Therefore, educational games and some activities in the textbooks are good learning strategies that help students in overcoming problems of information reception and acceptance.
These are activities performed by students in order to develop their mental and physical abilities and also bring them fun and entertainment. In addition, learning with educational games helps students to acquire knowledge (Al-Ghamadi, 2009).
Play, as a part of learning, has a number of benefits to students. Firstly, it promotes interaction between individual students. As the students interact, they also get to discover individual differences and personalities among them (Van, 2006). This discovery shall help to understand each other more. Educational Games also help students with visual learning preferences understand topic concepts easily. Lastly, games boost mental health by activating the mental capacity.
Learning with games usually requires that students cluster into different learning groups. One advantage of this clustering during learning games is that a student gets his or her capabilities and superiority over the others. This fact gives one confidence and heightens self esteem. Gaming also promotes thinking and imagination of an individual since most games are usually in the form of puzzles. Besides, these games have rules that must be strictly adhered to. As students keep on following these simple rules of gaming, they also learn and grow up to be law abided citizens. Lastly, learning with educational games in groups promotes corporation and unity among students thus; individual group members feel a sense of belonging (Balkis, 1987).
A teacher plays an overall oversight role in learning with educational games. The teacher, other than identifying and selecting the most appropriate games for the students, facilitates the formation of various groups and defines the role of each group member (Balkis, 1987).. He also plans and schedules the time and place for these
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Importantly, these video games nowadays are used in many constructive and beneficial ways. There were constant criticisms leveled against these video games as they accused of promoting sedentary lifestyle as well as violent behaviors among the people, particularly children and young adults.
In essence, it is a process that focuses as to how an individual acquires, interprets, understands and translates information. This process is further identified through learning theories (Vosniadou, 2001). Learning theories are formulated to help explain and elaborate on the process of how people, are animals, learn.
The Implications, Benefits, Research, and the Assessment of Serious Gaming Integration into the K-12 Educational Model.
Games and gaming have been integral to educational systems since time immemorial. In fact, with the past and current technological advancements, more and equally more sophisticated games have been introduced into the classroom.
Despite being a popular pastime for children and adults, they lead to a high prevalence of violence, loss of morals, crime and disruption of school safety. Violent video games have led to violence in schools, and this is why in recent times there have been a series of violent shootings in institutions of higher learning and even some in lower educational institutions.
Video games are increasingly becoming popular among children and adults, with manufactures developing newer games every now and then and making huge profits off them. The question however is, how useful are these video games in terms of the intelligence and social development of the players?
In 1977, the release of George Lucas’ block buster movie “Star Wars” battling against aliens became a rage in the first popular coin- operated machine. Video gaming has come a long way since then due to the massive advancements made in both Science and technology.
The effects of playing video games are not as harmful as many experts would have society believe. Most of the attention given and the research conducted has been negative. It is possible to become addicted and there is evidence that playing games that contain violence and aggression increase aggressive behavior.
Video game enhances the creativity of the children, as well as, increasing their literacy levels. Research reveals that the literacy level of those children who used to play video games was higher than those who did not. Today, the same