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https://studentshare.org/education/1673259-trends-in-technology.
Game-Based Learning Game-Based Learning Game-based learning is one the technological that has been projected to be a development that will be embraced between two to three years to come. Game-based learning has been on the centre-stage and a keen consideration give to it due to the success it has demonstrated in different training in fields such as military and industrial sectors as well as the psychological merits generated from it. It involves engaging learners in different plays as they are taken through a learning process (Johnson et al, 2013)There are different types of game-based learning and the advancement of technology has further facilitated the integration of games into the learning system.
Broadly, games are categorized into: games that are digital and uses the latest technology, those that are not digital and further division places digital games into two sub-groups (Johnson et al.,2014) Those that are digital but do not involve many players and those that are digital and at the same time involve many players who work together. Games in the learning environment has been found to yield positive outcomes as players do not only develop social skills through there their interaction but also enhance their competitive skills when they engage in Massive Multiplayer Online games which extensively challenge them when they play with their peers.
Technology therefore is of great significance in this change that the education sector anticipates. The game-based learning is embedded on the conception that play is a major factor in all-round learning and with the development of technology; more sophisticated games are expected to be identified (Johnson, et al, 2013).ReferencesJohnson, L., Adams, Estrada V., Freeman. (2014).The NMC Horizon Report 2014: Higher Education edition. Austin: New Media Consortium. Johnson, L., Adams, S., Cummins, M.
, Estrada, V., Freeman, A. and Ludgate, H. (2013). The NMC Horizon Report: 2013 higher education edition. New Media Consortium.Johnson, L., Smith, R., Levine, A., and Haywood, K., (2010). 2010 Horizon Report: K-12 Edition. Austin, Texas: The New Media Consortium.
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