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Broadly, games are categorized into: games that are digital and uses the latest technology, those that are not digital and further division places digital games into two sub-groups (Johnson et al.,2014) Those that are digital but do not involve many players and those that are digital and at the same time involve many players who work together.
Games in the learning environment has been found to yield positive outcomes as players do not only develop social skills through there their interaction but also enhance their competitive skills when they engage in Massive Multiplayer Online games which extensively challenge them when they play with their peers. Technology therefore is of great significance in this change that the education sector anticipates. The game-based learning is embedded on the conception that play is a major factor in all-round learning and with the development of technology; more sophisticated games are expected to be identified (Johnson, et al,
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One of these emerging technologies is 3D printing and remote manufacturing. It is a technology that came into being in 1984, and since then, it has become threat to industries as it is slowly phasing out what used to be the traditional way of printing objects.
Cloud computing According to Saboowala et al. (2013) cloud computing deals with information technology infrastructure such as data centers and remote servers, it is a style of computing in which dynamically scalable and often virtualized resources are offered via the World Wide Web.
Some of the environmental trends affect the business in a positive manner and the others negatively. The businesses need to bring in changes into their way of doing business if they wish to benefit from the environmental trends, otherwise, the environmental trends can affect the businesses negatively.
It is an activity that leads to retrogressive growth of the society and should be curbed by all means. The society today has undergone technological sophistication that has caused globalization, and what affects one part of the world definitely affects the other.
ors which include: the aging population, changing ethnic demographics, increased costs in health care, advances in information technology, changing needs in the public health workforce, growth in health-related partnerships, non-governmental sentiments and polarization among
Lean incorporates high quality with little waste where emphasis is put on high productivity level. Thus the company will have to use proper tools to teach their clients the importance of high productivity and
The other trend is the use of biometric technology that makes it easier for organizations to keep their data safe (Cozzens, Thakur & Edward Elgar Publishing, 2014). An organization can also benefit from the use of cloud computing, which makes it easy for there to be sharing
This essay discovers the Trends of Future Fashion. The global fashion industry is indeed a dynamic industry that calls for constant evaluation of marketing trends, especially considering the heightened level of competition within the industry. It implies that some contemporary fashion marketing trends will be relevant in the next five years.
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