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Nonetheless, despite wide acceptability of this trend, there has been debate from many quotas on the suitableness of this, as a schoolrooms method. The question of whether computers are the best way to go has been motivated by a myriad of factors such as, the cost and maintenance of computers and the whether it adds value or it is just a passing fad. The importance of the roles played by computers in the modern classroom will be discussed with the intent of logically proving that they are they are a crucial aspect of modern education.
Keen consideration into the basic psychology of most school going children age ranging from early childhood to late teens will reveal one common factor, they all benefit more from practical student centered learning as opposed to, teacher centered learning. Here, computers come in handy; a teacher will instruct a student on how to obtain information using a certain software or website. The teacher will just require providing the basic skills and he/ she will leave the student to do the rest as the teacher supervises.
Students and teachers can use LCD projectors, Digital cameras I pads and smart boards among other technological equipment to harness the power of computer technology in class (Meador). . Besides considering learners today, especially teens spend much of their time on their iPhones and laptops browsing and chatting, it is natural for them to be more interested in a class that has computers. This is because they will using the same gadgets they normally associate with fun and leisure, and having conditioned themselves thus they are likely to react favorably to technology in class ultimately translating in higher grades.
As aforementioned, computer education, or education through computers provides learners with invaluable computer skills, which can serve them well in retrospect as they enter the job market or self-employ. Furthermore, there is innumerable gaming software that can be used inside or outside the classroom situation, to develop not only the computer skills but also the psychomotor skills such as hand and eye co-ordination in young children. Math and mind games also help learners develop; analytical and critical thinking and problem solving skills that contribute to their personal and professional growth.
Other benefits of gaming activities include improved memory and dexterity with computers, which is one of the requirements for one to excel in the games (Salgado). Teachers as parts of lessons can use these games or curricular activities as part of team building by diving learners in groups and having them compete against each other. They also allow a chance for the more bookish students to shine in co-curricular activities to make up for lack of finesse in the field or gym. Online tutoring is another crucial benefit having computers in the classroom since learners are able to stay in contact with their teachers through the internet.
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