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Installation Art of New Media in Design - Dissertation Example

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The paper “Installation Art of New Media in Design” seeks to evaluate two categories of new media art, which include media art, and art and technology. In this regard, art and technology have several technical practices such as electronic art, genomic art…
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Installation Art of New Media in Design
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Installation Art of New Media in Design Abstract In the current scenario, the technological field has been innovating rapidly. With the advancement of science and technology, people are identified to be adopting several technological appliances in their daily life with the aim of raising convenience level. . Apart from this, technological invention has raised peoples’ accessing power regarding several aspects. In this context, new media art innovation is considered as one of the modernised patterns in the technical field. Considerably, new media is an accessing device, which can be retrieved by people at anytime and anywhere. It is also recognised as a digital device that work as an interactive user feedback and creative participation among the users and the devices. New media is renowned as a real-time generation of the unregulated and new content (Brown University, 2007). In this regard, the research questions are provided hereunder. What is new media art? What is the importance of new media art in the present artistic genre? New media art is the latest development in the field of media art designing. New media art is identified as a three-dimension artwork based on which objects are presented in a realistic manner. It is an artistic genre with the assistance of which a space in regenerated in a site-specific artwork. In this regard, an installation art is identified to be based on both modern and traditional media that include painting, text, sculpture and drawing among others. In this regard, presently, new media art is used with the aim of transforming an artwork with real effects. New media art has been identified to develop a relationship between real world and arts (Bishop, 2012). In order to have a better understanding of the concept relating to new media art, a qualitative research approach has been applied. Based on the qualitative research approach, the required data has been collected from secondary resources that include journal, articles and websites for establishing the result of the arguments. In addition, cased studies are used to depicting the importance of new media art. Secondary resources ensured in describing the usage of new media art and designing as well as its importance in artwork. New media art is the modern name of few traditional technical or digital arts. In this context, computer art, multimedia art and interactive arts are used in substitution in the media industry. Several divisions of new media art that concludes computer graphics, digital art, virtual art, computer animation, video games, computer robotics, internet art, interactive art, 3d printing and art as biotechnology. Two categories of new media art include media art, and art and technology. In this regard, art and technology has several technical practices such as electronic art, genomic art as well as robotic art and on the other hand, media art includes video art and transmission of the experimental films art (Poole & Ho, 2011). After analysing the study, it can be comprehended that new media art is an important creation of technology that has made a great impact on artwork and viewers. Context New media art is now practiced by several entities in several functioning process. New media art is identified to be based on different conceptual framework that includes computer art, appropriation, telepresence, corporate parody and hacktivism. It is also identified that museums and churches are adopting the technological practices of the new media art for maintaining their cultural heritage. Innovation of new media art is becoming popular among the people (Morris, 2001). Modern people are becoming tenderer regarding the application of new media art and technology. People are using new media art and technology for the purposes of presenting the culture of an event. As per the above statement, it has been apparently stated that the application of new media has been used during a cultural event, festivals as well as for conference and exhibition (Manovich, 2003). New media art has been recognised as new media reader in the technological field. The invention of the new media reader is considered as landmark in the history of the technological field (Manovich, 2001). Innovation in new media art and designing is considered to be one of the greatest innovations in the technological field. It has identified that new media art is considered as one of the dramatic technological revolution. The technological revolution is most of the time considered as knowledgeable source for people. In this regard, non-linearity is an important theme based on which artists are able to develop artworks that are generative, immersive, interactive and collaborative. New media design is an updated version of screen media such as television. National broadcasting is also identified as terrestrial, which changed the perceptions of individuals from of several generations. The importance of new media in the social life of people as well as the process of changes or development is considered in artwork for presenting the social aspects through artwork. It is also noted that the technological innovation is highly depended on the cultural changes of a society (Livingstone, 1999). New media is a technology, which is used for the video displaying purpose. Some standard technical companies are using new media design for developing few digital applications as per the requirements of customers. New media developer is often valued as user-friendly software, since it generates the customers’ interests towards the projected videos by creating animated illusion. In this context, few video organising industries uses the new media system incorporated with the video recording technology to increase the value interest of the customers. The report further elaborated that digital media has becoming a daily part of the youth of the new generation. In this context, video sharing sites, online gaming and gadgets are considerably making impact on the people’s life. It is also observed that the people of young generation are now engaged in social media and new media designing as compared to the old generation. The report also implied that the modern educational facilities and trends are now providing the facilities to understand and adopt the new technologies. The development of new media art has been an effective way of developing awareness relating to social as well as political concept. In this regard, the concept of social activism has been presented in an interactive manner with the assistance of new media art (The MacArthur Foundation, 2008). Computer is a playing an important role in the present modern technological era. In addition, inter-connectivity along with interactivity related to internet development can be witnessed as an important development in the field of artwork. In this context, computer and computer related technology are identified to be used in schools, collages, home and offices (Rogers & Picot, 1985). In this regard, enormous usage of new media in the modern scenario has been an important consideration for the growth as well as development of art media. New media designing technology are applied in designing museum as per using the theme of the modern art (Morris, 2001). . Traditional graphic designing has been executed earlier on the basis of skills and experiences of the device developer. However, the present development of the graphic design and media has been prolonged in new division, which has been only operated by the specialised people who are having vast skills regarding the implication of the digital technology. The programming process and the production of the new technology by the support of the technical support staff assists in the installation of new media art for effective environmental design (Sperka & Stolar, 2005). Traditionally, new media designing technology is human-assisted digital device in the field of computer science. New media designing is recognised as a procedure of creating illusion as per the imagination of the people. It has been observed that media designing is expensive in nature. In digital media designing the art and technology, the media has been developed as per the direction of the developer. After developing the design in accordance with the demand of the developer, the device is able to broadcast data accordingly. TV broadcasting is considered as one of the traditional methods of media art and displaying (Brown University, 2007). Artificial Intelligence is one of the parts of new media art and designing. As artificial intelligence is depending on the imagination of the people, new media designing can be recognised as the brainpower, which is demonstrated with the help of software and machine. Along with the concept of artificial technology, art and media is considered as a subject that is especially used as a tool in academic field for study in order to have the better knowledge regarding the operations that can be performed by machines. In addition, new media art has been an important development for presenting databases with visual views (Kellner, n.d.). Case Studies The report published by Brown University (2007) implied that, prior to the new art and technology setup, procedure of the entire technological devices are needed to be designed in an effective manner that can be easily accessible. As per the report of RIT (n.d.), new media design has developed with high imagination skills as well as power in digital implication of technology. According to the report of RIT (n.d.), new media design is build up as per the demand of the people belonging to modern generation. This also stated that the study related to designing multimedia and digital framework has made the students more skilled in designing the webpage. According to the study of Baboo & et. al. (2013), new media and technology has been played an important role towards the development of the artistic skills of the youths. The Treachery of Sanctuary is a triptych or renowned as interactive triptych. It is mainly related to sharing the prehistoric paintings with the spiritual intend. The Treachery of Sanctuary creates the illumination on the mind. Through the application of the media art and design, the Treachery of Sanctuary has created several illuminations by the human imagination. The Treachery of Sanctuary created the illumination in such a way that the human form has been presented in different artistic genre that includes dancing origination and its death, dissolution and transcendence. This artwork has been based on the imagination of a human. The Treachery of Sanctuary has developed several creative illuminations that have spectacular impact on the human mind (Baboo & et. al., 2013). According to Morris (2001), in the present day context, new media art is identified to be playing an effective role towards the development of artistic genre. In this context, electronic as well as digital technologies have been an important consideration in the field of artwork. Based on technological advancement, development in the field of new media art can be perceived on the basis of illusion created generated in the mind of the people. The artworks presented are able to build an illusion about an object in realistic manner. The development in the field of artwork based on new media art has been identified to be attracting the people to a large extent for exceptional experience of artworks Morris (2001). According to Bishop (2012), new media art has been a vital development for presenting artworks in an attractive manner. In this regard, the author has also noted that there is a relationship between digital technologies and artworks. The development of new media art has been important in developing realistic illusion amid viewers. In a similar perspective, the article published by Brown University (2007) implied that new media art has been a vital development in the art world for presenting different concepts and objects in a realistic way. In addition, new media art has presented different conceptual themes that include social, political and cultural aspects effective to the viewers. The Treachery of Sanctuary has reflected that the superior creativity by their imagination such as the first piece of curtain and the human body converted into countless bird. However, this is considered as the initial stages of the illumination. The illumination has been developed through the new media art or design, which is considered one of the revolutions in technology. The process of creating such kind of imaginative spectacular illumination by building interaction between visual communication, technology, design thinking and a user who is highly experienced in web designing and new media technological study. It has been observed that the Treachery of Sanctuary has several blocks of its creation, which mesmerise people by the extraordinary creation (Rogers, & Picot, 1985). Boundary Functions is a new media art-designing organisation that develops the imagination level of a person by illumination activity. Boundary Functions has created the personal space for the viewers. Boundary Functions is developed by taking consideration of the requirement of the people as well as it helps the viewers to feel free and enjoy their personal space in their circulation. The Rain Room at The Barbican is considered as one of the great assimilations as well as creations of human imagination and technology. The rain room is a place where the people can walk in rain without getting wet. As per this illusion, people are able see the rainfall but do not feel the rain physically. This illusion is mainly made through creativity of imagination, high technical support as well as displaying the lights and providing the effective sound system support. This new media art and design also developed the designs by using the moisture in the air. Designing the new system is very much helpful in creating the imaginative illusion for all the people. The design also involved 3D cameras as well as effective sound system that provide the sound of the rainfall. The installation of this particular software will create an imaginative situation that will focus on the displaying the situation of rainfall. In this imaginative video, the artist portrayed that the water waves are falling on the head of the people, but the people are not getting wet by this rainfall. This imaginative video allows the viewers to walk in the places without getting wet by the rainfall. These imaginative videos are mainly used in featuring the films as well as any projected videos in the event. These videos are also organised in any concert, function or festivals by applying 3D illusion (The MacArthur Foundation, 2008). Based on the analysis of secondary sources and case studies, it has been understood that new media art is one of the exclusive innovation of technology. The reason behind considering the new media as a technological innovation is new and modernised version of media designing art and technology. In this context, broadcasting of televisions is a traditional lay out of new media (Morris, 2001). Conclusion Based on the above analysis and discussion, it can be ascertained that science has developed in numerous ways. With the advancement of technology, computer science has invented numerous processes for establishing the varied and exceptional artificial technology. After reviewing the case studies and secondary sources, it can be affirmed that new media art has been important development for building illusion upon the people demanding these types of projection for the purpose of events as well as festivals. It is also observed that the projection of these types of artificial media display will be considered as one of the great inventions among the people. In this regard, this is also stated as one of the great innovations in the field of technology. New media art is considered to be a part of artificial technology, as it is artificially created for the people. As new media art and technology is considered an important element of artificial technology, it is also involved in the academic field of technology. Installation of new media art and design is very effective for developing the technical enhancement of an organization. New media art and technology includes several subjects that are related to computing art and technology. 3D printing and different artistic innovation are considerably the part of this subject. Therefore, it is also stated that new media is a vast chapter that will provide great knowledge regarding the technological experiments. It can be asserted that implementation of new media art for developing a technical approach for a specific purpose is noticeably to be helpful. The importance of new media art and design will enhance the position of the projection as well as standard of the event. In the present artistic genre, media art and design are used for arranging event as well as building illusion. It has been mainly observed that museums, auditorium as well as churches are now showing interests in the application and innovation of new media art and technology for the several functions. In this regard, it has been also identified that new media art and designing approach is becoming more popular among the young generation. References Brown University, 2007. New Media Art – Introduction. Defining New Media Art, pp. 1-15. Baboo, S. S. & et. al., 2013. Young People and New Media in Malaysia: An Analysis of Social Uses and Practices. Journal of Arts, Science & Commerce, Vol. 4, Iss. 2, pp. 50-56. Bishop, C., 2012. Digital Divide: Contemporary Art and New Media. Artforum. [Online] Available at: http://www.corner-college.com/udb/cproob2RNIDigital_Divide.pdf [Accessed January 03, 2015]. Kellner, D., No Date. New Media and New Literacies: Reconstructing Education for the New Millennium. Media, pp. 1-18. Livingstone, S., 1999. New Media, New Audience? London School of Economics and Political Science, pp. 1-8. Morris, S., 2001. Museums & New Media Art. A research report commissioned by The Rockefeller Foundation, pp. 1-35. Manovich, L., 2003. New Media from Borges to HTML. Theory, pp. 1-26. Poole, D. & Ho, S. L-P, 2011. Digital Transitions and the Impact of New Technology on the Arts. Canadian Public Arts Funders, pp. 1-58. Rogers, E. M. & Picot, A., 1985. The Impact of New Communication Technologies. Ablex Publishing Corporation, pp. 1-47. The MacArthur Foundation, 2008. Living and Learning with New Media. Digital Media and Learning, pp. 1-47. Read More
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