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Technological Developments For The Field Of Art And Design - Research Paper Example

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The changes that technology has brought to the face of the earth have affected all aspects of living. The paper "Technological Developments For The Field Of Art And Design" considers the different effects that technology may have on the art and design field…
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Technological Developments For The Field Of Art And Design
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Technological Developments For The Field Of Art And Design The changes that technology has brought to the face of the earth have affected all aspects of living including those that relied on human skills too and the different approaches that created designs and art products. The technological intake has created a huge range of changes in the art and design field with many products more flexible and enhanced. Technology has created the changes and still has the potential to take art and design to a higher level. Considering the research questions raised, the study considers the different effects that technology may have on the art and design field. The different developments in the field of art and design have enhanced the level of designs developed and created more complicated designs that were originally not possible. Considering the different efforts and thoughts that are invested into designing, the complexity of the subject makes it mandatory and challenging for the designers to satisfactorily develop designs that they desire. The development of these designs in a manual manner creates difficulties and errors that may result into poor works and poor designs. It is therefore of vital essence to have technology applied in the field of art and design to create better designs that can have sophisticated compositions that can create a good product that matches the needs of the current technological world. The area of art has for years since its earlier developments relied heavily on bare talent that may not sustain the ideas of the developer for long. The consideration of technology into the field creates an avenue for the designers to feature more in the field and continuously produce products for a longer period without failures. The content of this paper discusses the different approaches that technology has enhanced in the field. Among the many aspects, that the world has had to do away with to pave way for technology is the association of life aspects to culture. Many of the developments and resistance that technology faced during the years was related to cultural associations that originally centered in all aspects from the way we perceive art and the different designs. Embracing culture in all these aspects makes it difficult for technology to develop better results, make the field of art, and design more successful. The resourcefulness of the field has also slowly has transformed the field with other changes that have seen to the development of better designs and more enhanced. Interpreting this reasoning creates an explanation as to why the world appreciates the aspect of technology in the art and design sector that has worked to support the field grow further. Considering the story by Neil Postman on technological aspects, the aspect of technopoly1 considered to relate to the surrender of the native cultures that many people applied to the field for more technology-enhanced designs that have captured the attention of the market. Neil puts it that the drive of technology has relates to the aspects of the people and their understanding of technology. “One characteristic of those who live in Technopoly is that they are largely unaware of both the origins and the effects of their technologies”. The success registered through technology in the art and design field have slowly developed to register in many people with more insights into the developments portrayed by Carr and Postman2. These two considered the possible contributions of technology to the field of art and design and the different questions that develop around this field in relation to art and design are what the researcher focuses on. Considering the different contributions both positive and negative develops a clear picture for the contributions that technology has occasioned to the field. The research considers the negatives and positive contributions that technology has led to and considering these, one learns that the technological effects to the art and design field provide more positive effects compared to the negative. These effects include the improvement and simplification that the technology has brought into the field. These improvements include the introduction of software items that provide ease for development of designs for the different design needs that many of the fields in the world today need. The positives outweigh the negatives and these include the provision of software aspects that have hastened the design process. Using technology, complex technological designs and artistic features have been created that provide the different needs of the world. The effects have led to the development of designs that have proven possible for different structures complex as the Burj Khalifa structure in Dubai. These designs have proven possible through the technological aspects employed in the design field. The embracement of technology in art and design has been for the best but has also killed the core creative aspects that many artists had pride in for reference to their talents. Considering aspects of graphic design, development of videos, the inclusion of music and the interaction of the different design aspects aimed at creating entertaining aspects, success in this field is because of technology. Creating more appreciated designs needs to use technology for successful application and the success of the developments that the different stations and institutions need to use for the development of their agenda or market of their goods. Areas such as graphics design have grown popular with their appreciation of technology and the use of it in developing designs and ensuring that they prove relevant in the community. As described by Pamela Schenk, graphical design entirely concentrates on technological aspects related to software developed to serve different purposes in the design field3. These have provided an edge in art and design that has slowly turned into an essential part of today’s beauty and environment. The young generation has also embraced technology fully developing better designs compared to the other older designers that developed designs using their own minds and hands. An article developed by Julian and Gravure indicates the different approaches that the young generation has employed in the development of designs and the constant improvement of the nature of designs created and their maintenance. The application of technology has also helped the art and design workers to work with convenience from anywhere including their homes. The cheap and easy access of technological items in the current world has created the ease and convenience factor in handling of the different art and design aspects. These have successfully survived on the technological connection and the development of a global village that survives on connectivity much and the aspect that ensures easy access to the market, competitors and the different designs available on the market. The youths have developed much of their skills through the social media through which the promotion of youths and the creation of different means of engaging that help them obtain ideas have contributed to the development of the art and design field. The different developments in the art and design fields have created the necessary needs for the support development from the different governmental and nongovernmental organizations. Organizations formed to protect the needs and works of artists and designers have developed to participate positively in the building of future something projects4. These projects embrace technology and all connect to the different technological needs that the design world has considered. The project aims at nurturing the different talents in different youths and other people as a way of developing the design and art field and as a way of creating an understanding into the different technological needs in the development of designs. The project sought to put together number of young through the connection of their talents and skills through the development of networks that favor creativity. Structured networks relate to the different formations that the design and art fields employ in the development of consumable products. Creating structured networks as per the youth groupings that the government is encouraging relates to the development of different measures of putting youths together so that they can grow their ideas together and learn how to positively use the technology at their disposal to improve their technological skills and their application in the field of art and design. Some of the most technical parts that technology has handled for the art and design fields include the development of designs for cables and their installation followed by their testing. These have become possible due to the aspect of technology embraced by the different art and design fields. The development of future projects has featured the need to have different people apply different technological means to ensure success in the fields of art and design. The support of youths to develop new projects that promote the use of technology in art and design provide the future with better art and design products because of the technological options available on the market. Through the youth connections, the growing need for technologically enabled youths has developed that provides the need to have the customers obtain the necessary products they desire currently and may desire in the future making possibilities that prove through new and more sophisticated products in the field of art and design. Relating to personal experiences, I have experienced a number of technological positives to art and design. Through these developments, am in position to easily access the different designs and make choices that are more informed and well articulated. The need to have the information on the different designs on the market of an item ranging from home designs, structural features, systems arrangement and even designs on the products, one needs to closely relate with technology and ensure that they understand the different views they portray as a way of ensuring that they obtain the necessary results they seek. Through the technology, obtaining the guidance on a number of projects helps one easily understand the designs and follow their needs to ensure that they provide the necessary support to the field. Considering the commercial sector, computer designs that employ technology have benefited the field more. The commercial practices and the different industries that apply computer based technology designs have indicated the positive on affecting the industry. These have provided the industry with easy customized designs that provide the industry with their needs rather than needs that are forcefully developed and purported. The use of technology in designing the different art products has made it less costly for commercial organizations to run these aspects and promote their products. The use of technology based approach to ensure that the products developed have obtained the actual design needs of the company aids the company in keeping their objectives and ensuring that their designs match their needs and hence establishing a brand more easily that will aid in the business. In a reference to an article developed by Pam Schneck, subjection of the different drawings to observation would reveal a carefully developed item that may reflect a consistence in many ways that reflect the similarity developed through the application of technology. For consistency in the developments, there is need to employ more technological means to guide the decisions of the different designs developed. The consistency aspect is more possible through the application of technology in the development of the designs. In creating designs, technology has developed templates that each party follows when developing art and design products that has helped ease the product designs. These applications of technology have led to much relevance to the art and design fields and have played a major role in guiding the field with designs that display creativity and high sense of thought. Through these developments, much concentration has been placed on the art and design industry through the institutions that train the designers indicating the improvement of the field and the level of products that yield. The efforts placed in the industry and the education of the different designers creates and means much significance to the world after the education. The use of the different art and design products to the economy varies ranging from creating a fair market for all artists and designers and creating opportunities through which taxes are amassed and the economy benefits. The products developed have an effect to the balance of trade payments through the extra considerations for exportation and international trade that opens the borders and supports the economy of the UK. Through these education efforts, the economy benefits from the employment of these personnel and the different business ventures that they develop that promote the economy and promote business in the country. The use of technology in designs creates room for the development of youths and personnel creating a market that absorbs them for the betterment of their lives. Through these efforts, the government continues having a productive population that works hard to satisfy the economic needs that prove vital in helping the country. The application of technology in the design and art fields have aided in the education aspect. Educating people on art and designs has proven easy and many have obtained the first hand experience they need in running their own design stores and these have contributed positively to the economy. Considering research conducted by Fleischmann, architectural designs education ahs massively benefitted from the technological advancement effect5. The complexity of the designs involved in this field of study require more sophisticated means of passing knowledge and engaging to the youths to help them become more easily educated and supportive of the technological efforts employed in art and design. Different design studios have resulted from the efforts that indicate the appreciation of technology in the field6. The reaching of the design lessons to the students have proven possible through the application of techno logy in the education of the students. The relations between the teacher and the student have proven easy to manage and maintain overtime. Media among design education has also been promoted through tools such as Facebook in relation to social media support to the improvement of art and design aspects. The social media has been placed at the center of youth interactions through which a number of items have resulted that support art and design. The media allows youths to explore a number of options and ideas meeting many customers and interacting with them more closely to understand their needs. The many artists look at this as an avenue for the art world to explore that gives them a better effect compared to the media aspects. Considering media and tradition is rather a misleading aspect7. The aspect of improved designs and art is about both art and design’s relation to culture and the media too. This as reflected by an artist Tyler Adams provides a contribution to the discussion. The artist considers the different lessons that people learn when employing the aspects of using the hand to draw designs and using the computer. The use of computers has become more popular and the different items developed lately obtain much of their influence through computer application. Considering these, one learns that both traditional and media means that apply technology have played a major role in setting pace in the art and design field. A number of research aspects have also featured that have covered the use of iPads in the development of the art and designs in relation to the figure based interface creates an ability to draw using one’s fingers that is a part of the major aspects that support the development and promotion of the art and design fields8. The use of these will eliminate the need to consider pens in drawing or a stylus. These items contribute massively to the technological quest that the world has developed that promotes the growth of the design and art field. The research developed by Picard Delphine Perraine and Tsao might initiate a major need for development of technological items that may support the use of finger based interface like that of the iPad to draw structures. These research efforts will yield into better designs and art. The use of these will eliminate the challenges that the ordinary means of drawing have been associated with and hence create an improved approach to art and design. Despite the negative aspects, that the research resulted many would consider much using a finger-based interface for drawing compared to using a pen as much of the technology needs have indicated. The comparison of the images of both the iPad and the pen indicated the inferiority of the pictures produced using iPads. The study also tried to compare the technology used in tablets and other technological structures and those produced by good artists and children. These indicated the differences between the technology and the failures that it cannot cover compared to the traditional means that apply use of pens. The development of building structures also requires the application of technology in drawing the designs but still require the use of a human mind and the connection between the two to create structures that can be sustained in the environment. These all indicate the failures of technology to match the traditional means of designing items. Following these effects, one realizes that the developments in technology only work to support the field of art and technology and are not sufficient to fully replace the traditional means of developing art and design structures. Drawing with a pen and drawing using the fingertips is much different. Technology can only provide gadgets that can support the systems but cannot fully replace our old traditional ways of creating artistic products and designs. Following the research questions, one understands that technology is a positive impact in improving art and design and these have all continued registering much success in absorption into the field of art and design. The field has improved much from technology and this has boosted the artists in producing more sophisticated designs that have created more complex structures that have created better and improved buildings with much artistic features. Through the same, art and design has become more interesting a field that has employed many youths hence helping in economic development as discussed in the body of this development. Bibliography Carr, Nicholas. “Is Google Making Us Stupid?” The Atlantic, August 2008. Fleischmann, Katja. “Collaboration through Flickr & Skype: Can Web 2.0 Technology Substitute the Traditional Design Studio in Higher Design Education?” Contemporary Educational Technology 5 (2014): 39–52. Herne, Steve, Jeff Adams, Dennis Atkinson, Paul Dash, and John Jessel. “Technology, Learning Communities and Young People: The Future Something Project.” International Journal of Art & Design Education 32, no. 1 (February 2013): 68–82. doi:10.1111/j.1476-8070.2013.01738.x. Picard, Delphine, Perrine Martin, and Raphaele Tsao. “iPads at School? A Quantitative Comparison of Elementary Schoolchildren’s Pen-on-Paper versus Finger-on-Screen Drawing Skills.” Journal of Educational Computing Research 50, no. 2 (March 2014): 203–12. doi:10.2190/EC.50.2.c. Postman, Neil. “Technopoly.” Publishers Weekly, December 13, 1991. Literature Resource Center. Schenk, Pam. “Drawing for Design: The Impact of Computer-Assisted Design on the Role of Drawing for Communication Designers in Commercial Practice.” The Design Journal 1, no. 3 (1998): 44–50. Schenk, Pamela. “Reflections on the Teaching of Drawing in the Digital Age: Attitudes of Senior Academics in the United Kingdom to the Place of Drawing Tuition on the Design Curriculum in Higher Education.” Art, Design & Communication in Higher Education 4, no. 3 (December 2005): 189–203. doi:10.1386/adch.4.3.189/1. Sefton-Green, J., and D. Buckingham. “Digital Visions: Children’s ‘Creative’ Uses of Multimedia Technologies.” Convergence: The International Journal of Research into New Media Technologies 2, no. 2 (1996): 47–79. doi:10.1177/135485659600200207. Read More
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