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Individual Analysis of the Business Game Simulation - Example

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The paper "Individual Analysis of the Business Game Simulation" is an impressive example of a Business report. The business game simulation reflects on the adoption of the structural format of the business report presentation of the footwear company designs in-game simulation…
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INDIVIDUAL REFLECTIVE REPORT ON BUSINESS GAME SIMULATION Student’s name Course Professor Institution Date Executive summary The executive summary of the whole report is important on the project presentation to assist in the presentation of the simulation idea on the business adoption. The simulation on the reflective report gives the data and the graphics that include the data used and studied on the business performance. The market competition on footwear delivers the best modern appealing make ups to in the market desire. Game simulation assists in the profit realization and the individual best outcomes realized on the profit returns to the company. Table of Contents Executive summary 1 Table of Contents 2 1.0 Introduction 3 2.0 Competitive Strategy 4 3.0 Industry Overview 6 3.1 Political Factors 6 3.2 Economic Factors 6 3.3 Social Factors 7 3.4Technological Factors 7 3.5 Environmental Factors 7 3.6 Legal Factors 8 4.0 Company Overview 8 5.0 Key Decisions Made 9 6.0 Final Results 11 7.0 Reflection 12 8.0 Underlying Strategic Principles 13 9.0 Key Learning Points about Strategy 13 10.0 Conclusion 14 References 15 1.0 Introduction The business game simulation reflects on the adoption of the structural format of the business report presentation of the footwear company designs in game simulation. In locating the key issues and challenges affecting the company, the report is presented to illustrate the company performance, structure, and roles played by different elements of management. The adopted structure in the report assists in adopting possible resolutions rationales to the performance of a company by prioritizing on the frameworks, underlying principles, and the evaluation of the report outcomes. This report seeks to give out the occurrences and the detail financial expenditure on the company’s service delivery .The tasks that will be covered in this report is as; present the idea of the risk under investigation thus present the cost of the game simulation, the benefits it has to the company as the intended benefit in the future. The second thing will be the presentation of the risks involved. The report will entail the areas the company may lose and the mismanagement as a risk factor that will help the company work on the repercussions of the failure. The next step will be presenting the compliance information to the governing body. The presentation in the report assists in identifying the company's compliance with the rules and the regulations of the state, the activities for the year presented on the best appropriate ways the money used. The feasibility of the project simulation will follow to give the best shoes, boots and the sandals on the customer choice. As a project, the possibility of the business performing well follows the key steps on the issues discussed. The project thus presents the potential problems, associated costs and the benefits of the whole project of business game simulation. The emphasis on the investigation of the possibility of the game assimilation meeting the set period fit in the proposed budget, and whether it meets the projected profit on the business arena. In addition, the research found in the investigation will be very important. The report gives the specific issues of the business simulation on the project performance. Simulation report will assist the company to improve on the policies, products and the monitoring strategies in the business field. Determination of the audience, objectives, and the missions of the report assist in the accepted finding in the simulation report. The conclusion and the recommendations presented to assist in the handling of the data given on the project performance. Finally, the minute of the knowledge is very important on this report presentation. 2.0 Competitive Strategy In the attempts to gain a real competitive advantage, the game simulation business has advanced in the following areas to win the market trend and the meeting of the desired demand. The company adopted the new skills of presenting the new commodities to the market. The report presents the following strategies in the market changes, Offensive strategy – outdoing the obstacles to goal achievement by redefining the organized strategies changing them. The offensive strategy often demands capital channeling to the simulation and includes the following options (Cuadrado, Fernández, & Cuadrado, 2012). Changing or altering the company commodities and leadership structure of the business thus forward or backward integration, acquiring competitors, among others.   Projecting the industry competitive structural change and positioning the business or organization to exploit this change before the opponents get to identify it by developing substitute products, changing the mode of sale or distribution. Changes involve the diversifying into more attractive markets and operational places. The other competitive strategy is the Defensive strategy – admitting the business challenging opponents identified in the market and strategizing to counter or meet the competing forces (Cuadrado, Fernández, & Cuadrado, 2012). It is possible to challenge the business competing forces by simulation thus this report confirms this be achieved by; Harvesting and selling the trading products of the business before the competitive conditions causing the commodity value to drop. Guerilla or niche strategy – minimizing or neutralizing obstacles by reducing the size of the trading arena and adopting an offensive or defensive position in a smaller, more attractive market segment.   Every business has a competitive strategy.  Even though many of the strategies are inbuilt and clear, having changed with time, rather than clearly adopted from thinking and planning process.  The inbuilt strategies may lose the objectives thereby producing inconsistent decisions, and unknowingly become useless (Cuadrado, Fernández, & Cuadrado, 2012). Without a well-defined strategy, the report proves the organization to be dictated by current operational issues rather than by well organized future goals. The business simulation needs to prioritize on the weaknesses and meet the opposing factors on the comprehensive research findings and trial of the market trends. Competitive strategy in the reflective business simulation report exploits the future dispositions to surrender the act profitless. By adopting the strategies all the underlying failures like the projected market price fall is controlled before the trend emerges in the business arena. Better availability is adopted to assist the business services and charging of prices in line with the competitor’s prices. 3.0 Industry Overview The industry works well in the market by attending to all the customer demands and meets the market conditions attending to the market threats to the business operation arena. The PESTEL analysis as one of the market evaluation systems was adopted in this report. The approach looked at the following, political factors, economic factors, social, technological, environmental and legal factors in the marketplace. These micro environmental factors in turn as evidenced in the report are looked into as both the internal and the external environmental factors spelling the business performance. 3.1 Political Factors All these revolve around how the government is involved to the degree specified by the report on the business economy. The report on the game simulation covered the inputs that the government has on the economy as follows; the government policy is a crucial factor in the adoption of the business style in the marketplace. The tax policy is another important aspect the government intervenes to ensure all the operational businesses comply with the rules. Also, political factors get to shape the business performance in the adoption of the labor laws, environmental laws, and trade restrictions among others .The above instances prove that the political factors have impacts on the business arena thus how the business do identify. In the adjustment of the business simulation policy, the government politics assist in adjusting the market policy appropriately and ensure safety in future legislation. 3.2 Economic Factors The economic factors of any functional business influence both directly and indirectly the way an organization does business and how profitable they are. The economic factors are as the inflation, disposable income of consumers, interest rates, economic growth, and exchange rates are broken down by the report into macroeconomic, and the invisible factors dealing with management. The government interest rate control and the expenditure in controlling the organization’s performance. 3.3 Social Factors Social factors are the important factor in the business simulation strategy. The social factors are also referred to as the socio-cultural factors. They include the shared beliefs and the attitudes of the people in the society. The marketplace is a society governed by the by factors that either has direct impact or indirectly affect how the market understand the customers. Within the social arena, the age distribution, population growth, health consciousness, career among others are key factors in market operation as identified in the report. 3.4 Technological Factors The technological landscape is the swiftest element in the market arena as in the business simulation field. By reflecting on the adoption of the changes, the acceptance influences much on the commodity, and the product types in the advancement of the market. Technology influences the good production, distribution of goods and services, ways of communication with the customers as the target markets. Thus by adopting the e-commerce, the simulation achieves the best in the market performance. 3.5 Environmental Factors Due to the increase in the scarcity of the raw materials, the environmental factors have been identified as the major concern in the business fields. The simulation thus looks at the pollution, the business as the ethical occupation and the acceptance of the trade models in the society. The sourcing of the market products from the customers approach approves the ethical trade of the government policies. The consumers thus retain that the products sourced ethically and accepted in the marketplace. They should be gotten from reliable sources to maintain the market exchange. 3.6 Legal Factors In the business simulation, the health and safety are the major legal factors of trade. The distribution of the market opportunities to all, advertising standards, products labeling and consumer rights govern the trade globally. Though the global trade remains, a challenge as each country has its rules and regulations but the relation balance shape the simulation of the trade in the marketplace. In the identification of the main opportunities in the market, the report affirms that all these factors must be put into consideration. The threats to the market ground such as the climate looked at in the environmental factors. The solution the social and political factors eliminate the market threats of underperformance in the business outcome. 4.0 Company Overview The company operates and work on the spelled principles guiding the services offered and the goods traded upon. The business deals with the available products and its function ability shaped by the mission statement that state that "integrity and self-discipline using simple raw materials and production of footwear’s nationwide and the world at large." The vision statement that states, "To be the best recognizable footwear producing industry in the nation and the world at large," guides this mission statement. These mission and vision statements identify the intended simulation to deal with the products (Lambert, 2003). In producing the light s, the management proves to be the best products that would be produced in the market arena to maintain the relationships. The geographical operation of the game simulation business is to be on to the Chicago state and all over the world. It begins with the trade on the US business field to other parts all through the world. The main consumers targeted are in the Western region of the globe thus the American continent, North-American markets, Europe-Africa, Asia-Pacific, Latin America. Business industry production gives the best designs on the market demands; the Chicago footwear production faces a lot of challenge from many similar producing companies and retails. The same industries produce the sandals, the footwear materials like the boots, and the shoes among others in the market economy (Lambert, 2003). The production costs much, as the major competitors are major footwear producing companies. To the company strength, the expensively adoption of the best mark and the consistent market supply assist in the delivery system maintaining the trust of the customers. The report reveals the rigidity to emerging market trends as a weakness in the business operation. The weaknesses of supplying the products to all the customers remain a mystery. 5.0 Key Decisions Made The subsequent decisions arrived at are reported on the deliberations reported at an interval on the each year's projection. The year 11 to year 15 had different decisions as follows; the beginning of the cash-flow deliberations reveals rise on the pricing system. The beginning pricing at low cost is increasing with the increase in the years. The deliberation on the increasing of sales and reducing the products pricing reflected the key issue of concern in the year 11. The agreed proposals looked in the context of increment of the investments by emphasizing on the advertisement and the public awareness resolution for acquisition of a one-year loan to fund the project (Lean, Moizer, & Newbery, 2014). Finally, increasing the internet cost of the internet market share was another resolution reached at in the year 11-market report. On year 12, the focus shifted creating the awareness to all of the consumers to the products sales. The deliberation on the investments on the plant operation for further functioning is also another decision reached in the same year with the production cost reduced by 25%. The proposal to go for a ten-year loan to fund the project and the projected pricing cost increase was another key issue decided on the game simulation. The game simulation for year 13 adopted the decisions based on, the investigation of the citizen corporate projects and the training programs, improving the game simulation upgrade options in performance, improving the production shipment and adding the capacity of the plant operations. The decisions put into consideration the costs, benefits, exchange rates, transport costs among other factors on the private production strategy (Lean, Moizer, & Newbery, 2014). Consequently, the year 14 had its key decisions just as other years. These decisions were as the adjustment of the private-labeled segment prices in the areas of the major consumers. Adjusting the internet pricing back down into 75 in the areas of rapid price change was another decision reached. Increasing the advertisement in Asia-Pacific by 1000 to neutralize the competitor’s efforts proves the best option for the year. The year closed with the decision of putting endorsement bid to celebrity in the market. The closing decision reached in the year 15 marked the efforts on the adoption of the best strategy to achieve the best in the market (Lean, Moizer, & Newbery, 2014). In the pooling of efforts, the social responsibilities and citizenship corporate to change the packaging materials and recycled the used materials in the industry. The free shipping advertising is the key concerns of the year on the screen shot. The market consumption in the Asia-pacific increased due to the increase in the market awareness and the production, overall, sales and commodity consumption rates. The consumer production about the competitors is to ensure the balance in the market consistency in the sales and market supply. 6.0 Final Results The game simulation business has performed well in the best translation of the yearly decisions and been accepted business performance in the whole of the Asia-Pacific and the entire Latin America. The best on the progress of the market performance ranges from the supply of the commodity to the best steps bin the meeting of the market demands. The system on the market growth has led to best on the product adopted and channeled to the business arena. This report looks beyond the market platform to the performance on the general returns. The sales of the products are increased much in the geographical areas of operation from the Latin-America to the Euro-African areas of the operation. The greener pastures in these areas favored the business growth to give the production increase to a larger percentage. The business game simulation created the awareness to the market arena on the best commodities needed depending on the market pricing. The industry achieved the retrial coverage in all the areas maximizing on the customers available and meeting the oppositions from the other footwear manufacturing industries. The decisions of year 15 to recycle the packaging materials assisted in achieving the best products to the market targeted. The competitive positioning achieved on the types of the commodity processed the taste and the continuity in the market supply achieved the marked trend on the maintenance of the flow. The best on the targeted pricing line and early supply of the business materials and the services offered to meet the continued market trend and customer priorities in the expected outcome. 7.0 Reflection The performance identified by the outcome achieved in the meeting of the market supply and the economy success. The whole business game simulation aimed at the best structure and the organized system in the performance. The areas of success in the industry were; the management department shifted from the short-term loans to a long term loans aiming at the investments in the business. The adjustments made in the five years from the desired meeting of the market pricing in the marketplaces. The strategies such as the advertisement on the areas of interests assisted in meeting the desired demands of the company mission and vision statements. The report presents the well-organized structure of production from the points of input to the output of the system. The intended desire is on the best material supply and the continuity of the sources thus reliability played a key role in the service delivery. The self-appraisal on the overall outcome assisted in the successful meeting of the business success in the game simulation. The key areas of success are on the service delivery, market reliability and the satisfaction of the customer demands. The real desire is to achieve the market demand on the best economic result on the market demands. It runs from the desired market system to meet the balance of the competitor’s strongholds on the game simulation adoption. The desired market outcome gave the best achievements in the market arena hence giving the best achievement and increase in the commodity supply and sales and the streamlining the market pricing line on the outcome. The desired markets were satisfied by the projected results of the meeting of the operation areas. The whole project achieved the best on the value returned on the business industry having achieved the market desire. The results of the achievements assisted in the improvements on certain areas of concern to the best market demands. 8.0 Underlying Strategic Principles Even though the industry achieved the intended decisions, the greatest adjustments projected on how best the market system met and to what degree the reflective game business simulation justify the future sustainability of the industry. The strategies in the market desire are to achieve the interested aspects of the market departments, meet the legal desires of the customers and to achieve the environmental desires of the trading market. The planes range from the well-organized structure of the raw materials, transportation; the product conversion, finishing advertising, and the outcome meet the market desires. The plans for the continuity of the supply chain allowed the game simulation to satisfy the customer desires in the market outcomes. The strategic visioning goes with the vision statement of being the best service providing industry fully meeting the desires of the market and the projected market demands in the nation to a world, overall, globe. The trust winning was on the ways in which the functioning aspects meet the market demands. The following are the strategic planning in the business game simulation. The programs adopted in strategic planning are education programs, business training, and analysis and innovation. The business simulation game considers the mechanics on the business education. Strategic thinking in decision-making, problem-solving, and financial analysis assist in achieving the business gaming as adopted by the market economy. 9.0 Key Learning Points about Strategy In the key learning strategies in the micro-environment, the factors close to the business relations that deal with the ability is well looked. The segments on the microenvironments deal in an area as the company, suppliers, marketing intermediaries, customers, competitors, and the public. The achievements of the company missions and the visions, the management, have to work with the departments to achieve the developments. The report identified the realm of the strategic plans for the purchase and achievements of the objectives. The management begins with the success of the operational aspects of the marketplace to achieve the best results on the market outcome. The company competitors should be assessed to assist the industry in the following, the assessment of the weaknesses and the strengths of the industry performance. The competitor’s assessments assist in providing the offensive and defensive strategy in the market analysis. The threats are assessed to profile the framework of the competitor functioning to achieve the best in the outcome. Thus, in making the business decisions the assessment assists in accounting for their presence and identifies the strengths and weaknesses in the service provision. The assessment also plays a role in identifying the new commodities in the market to meet the market priority. Adopting best footwear preferred by more so female. The complexities of running a company are reported on the failures and the achievements recorded in the system. The company succeeds and meets the abrupt commodity price shifts and the changes in the market demand for the materials at different times in the market. In the strategic planning, meeting all the stakeholders priorities is a challenge as they shift in the ways to realize the best in the achievements of the best in the market demands. The customer demands change on the availability of the pricing lines and the rate at which the market shifts in the satisfaction of all the economic demands. 10.0 Conclusion The main lessons achieved in the business game simulation are that it assists in the realization of the market desires and the demands of the operational changes. The simulation assists in realization of the game simulation and meets the company priorities in the market performance. The actual outcome emerges from the identification of the competitors and the meeting of the market demands in balancing the market economy. The realization of the market competitors, the company structure, assists in the solving of the market priorities in the business simulation and the consideration of the market success. The report, therefore, gives the business game simulation to the best adopting and meeting the market desires in balancing the economy. References Cuadrado, M. R., Fernández, M. G., & Cuadrado, L. R 2012, The Factor Analysis as A Learning Methodology to Improve Business Decision Making in the Distance Learner. Iceri2012 Proceedings, 4022-4032. Lambert, R. 2003, Lambert review of business-university collaboration: Final report. The University of Illinois at Urbana-Champaign's Academy for Entrepreneurial Leadership Historical Research Reference in Entrepreneurship. Lean, J., Moizer, J., & Newbery, R. 2014. Enhancing the impact of online simulations through blended learning: A critical incident approach. Education+ Training, 56(2-3), 208-218. Appendices Read More
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Individual Analysis of the Business Game Simulation Report Example | Topics and Well Written Essays - 3500 Words. https://studentshare.org/business/2076323-individual-reflective-report-on-the-business-game-simulation.
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