StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...
Free

Visual Arts and Film Studies: The Designs for an Overpopulated Planet: No 1, Forager - Essay Example

Cite this document
Summary
In this paper, The Designs for an Overpopulated Planet: No 1, Foragers will be considered for analysis. This design is by Dune and Raby (2009:1) and is inspired by a futuristic dream of human survival. These designs answer the question: what if humans extract diet from non-human foods such as grass and tree leaves when there is no food?…
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER91.4% of users find it useful
Visual Arts and Film Studies: The Designs for an Overpopulated Planet: No 1, Forager
Read Text Preview

Extract of sample "Visual Arts and Film Studies: The Designs for an Overpopulated Planet: No 1, Forager"

Visual Arts and Film Studies Most of the artists create art with a purpose. Most artists have a goal to mirror the society as it is so as to illustrate an issue requiring attention, to criticise, to educate the society members, or to respond to a situation. Mostly Dune and Raby create designs that answer social, economic and political questions. One notable design they have created and exhibited is the designs for an overpopulated planet. These designs answer the question: what if humans extract diet from non-human foods such as grass and tree leaves when there is no food?

In this paper, The Designs for an Overpopulated Planet: No 1, Foragers will be considered for analysis. This design is by Dune and Raby (2009:1) and is inspired by a futuristic dream of human survival. Asked what inspired them to make this design, the artists said they imagined human beings extracting nutrition from non-human food by combining a synthetic biology and new digestive devices. These digestive devices are presumably designed in the form of digestive systems of other mammals, insects, fish and even birds.

In the Foragers design images of human beings are extracting food from the sea by use of synthetic tubes connected to a reservoir. In this design, the artists are inspired by the desire to predict the preferable future of human beings when the population is too high to feed. In the design, images of human beings are seen sitting at the shore of a water body holding synthetic tubes which are dipped into the water body. The pipe heads are fixed into floaters and the images are squatting and their hands as if performing some mechanical operations from their end.

At the feet of every image, there is a reservoir that stores probably whatever is being extracted from the sea. The container and its synthetic ‘esophagus’ and all its mechanism is painted in jungle green and the sea body is bluish; as usual with water bodies. The persons are painted black that makes them silhouettes or images. The background is white and this emphasises the details of the design. The design elements are synthetic and depict the objective of the designers. There is an assumption that the United Nations estimates the world population growing to 9 billion by 2050.

If these estimates are true, then it means the biggest challenge in the world will be food security and thus food production. In this design, the artists did not think of food production enhancement; they speculated a preferable probable extraction of nutrients from the surrounding. They supposed a situation where human beings would be using synthetic systems to extract food from large water bodies like seas and oceans, just as fish do. According to the artists Dunne and Raby (2009:1) the probable extraction could be done by the use of microbial stomach bacteria created through synthetic biology.

This synthetic system would be enhanced functionally by the electronic and mechanical devices. The resultant system will be effective in maximising the nutritional value of the urban environment, and this will solve problems of diet which at the time will be escalating as a result of limited diet and food insecurity. This design impacts on the story of the effects of globalisation and population outburst in the world. The design kick starts a prediction of the state of the world by 2050 and especially the future of food.

The artists assume that as the population grows and the food gets scarce, a group of people called foragers would get together. The group will consist of synthetic biologists, horticulturalists, hackers, and guerilla gardeners who will develop external devices as models of digestive systems. Instead of relying on the governments and the industries, the foragers will design digestive system that will be capable of digesting leaves, grass and other things that human beings bodies can not digest today.

This system will convert grass and leaves to fit into the state of human food. The experience of being an audience of this design is inspiring and challenging at the same time. The most interesting part of it comes in the realisation that the viewer can predict the intention of the artists. For example, this piece becomes more of a design than an art because the audience is able to identify with the design and the design’s life saving predictions. It is true that the population of the world is going haywire and the earth is becoming a contracted place that may not support a big population in future.

As such, it becomes convincing that humans will have to be creative in order to survive. As if not to provide a direct solution to the people when such a time comes, the designers answer a question of “what if?” They suppose a situation where biology, electrical knowledge and mechanics may be used to design a solution. This fact provides the audience with a more critical analysis of the design and the audience becomes part of the proposed solution. However, there are many questions that an audience will be prompted to ask the designers.

This is where the design departures from being artistic because the audience has to share the meaning and prospects of the design with the designers. As an audience, I was left with a lot of questions. One of the questions is the future after the foragers design and what will happen when the grass and leaves are depleted in the further future. This means, their design is an open ended and can further pose answers to what would happen if the extracted diet gets depleted. As an audience, this question is left to them so that they can go beyond and propose a supposed solution.

In conclusion, The Designs for an Overpopulated Planet: No 1, Foragers is a prospective design. The meaning of the design as well as its possibility is the significant authenticity of the piece. The form of the design, as well as its structures, is highly synthetic and real, especially the construction of the synthetic protruding pipes. The design provokes a new dimension and interest into the prospects of future impact of food shortage when the world population grows to 9 billion as predicted by the United Nations.

The designers foresee a situation where people will take the challenge positively and combine their ideas and knowledge for a solution. The design analysed Works Cited Anthony Dunne & Fiona Raby. Grass Processor, Tree Processor/Digester, and Augmented Digestive System from Designs for an Overpopulated Planet: Foragers. Dunne & Raby Council of The Museum of Modern Art, 2009.

Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Visual Arts and Film Studies: The Designs for an Overpopulated Planet: Essay”, n.d.)
Visual Arts and Film Studies: The Designs for an Overpopulated Planet: Essay. Retrieved from https://studentshare.org/visual-arts-film-studies/1476016-visual-arts-and-film-studies-the-designs-for-an-overpopulated-planet-no-1-forager
(Visual Arts and Film Studies: The Designs for an Overpopulated Planet: Essay)
Visual Arts and Film Studies: The Designs for an Overpopulated Planet: Essay. https://studentshare.org/visual-arts-film-studies/1476016-visual-arts-and-film-studies-the-designs-for-an-overpopulated-planet-no-1-forager.
“Visual Arts and Film Studies: The Designs for an Overpopulated Planet: Essay”, n.d. https://studentshare.org/visual-arts-film-studies/1476016-visual-arts-and-film-studies-the-designs-for-an-overpopulated-planet-no-1-forager.
  • Cited: 0 times

CHECK THESE SAMPLES OF Visual Arts and Film Studies: The Designs for an Overpopulated Planet: No 1, Forager

Sound Design for Animation

A cartoon film without sound or a feature film without sound will be a boring experience.... hellip; As indicated above, almost 70 % of an animation film is made of sound only.... As a gifted animator, the film producer or director needs to be more talented and creative to give the audience more than expected new pattern of themes and rhythms, accompanied by individual notes and instruments.... This paper "Sound Design for Animation" presents what we may call as sound design for animation: appropriate sound with a visual effect....
8 Pages (2000 words) Case Study

The Concept of Fine Arts

The case study "The Concept of Fine arts " points out that the concept of fine arts for several is not only related to the expression of the visual, but also toward the idea of philosophies, such as bringing change.... hellip; The concept of visual art as a proponent of change and philosophies that surround society is one that is complex and questioned through several theorists.... Specifically, Fisher changes the philosophies of what change in art means to a presentation of what the artist wants the visual art to represent....
11 Pages (2750 words) Case Study

Kemp Design Model

The author of the current study case "Kemp Design Model" finds it being important to mention that in the earlier period, Instructional Design Models have been developed to ensure that instruction, in general, can be made more appealing to the learner.... hellip; The comprehensive Instructional Models have 3 stages which cover analysis, strategy development, and evaluation....
6 Pages (1500 words) Case Study

The Significance of a Designed Product, Comparison to Philippe Starcks Infamous Gun Lamp

The orientation, scale, and modelling of sculptural designs differ from community to community because sculptural works are inextricably linked to social lives.... This paper will analyze the sculpture designs of two sculptors from two different geographical regions.... In addition, the paper will also describe how those artistic designs have impacted society....
11 Pages (2750 words) Case Study

The London Visual Arts Exhibition System

The paper "The London visual arts Exhibition System " discusses that the ERD represent the relationship between the different entities of objects or concepts within the proposed information system.... he business events entailed in this system mainly focus on the marketing of exceptional paintings via the London visual arts (LVA) Museum/Gallery.... Artists will have to contact the London visual arts (LVA) Museum/Gallery curators and upload snapshots of the paintings they are interested in displaying at the exhibition....
5 Pages (1250 words) Case Study

The Field of Graphic Design

Graphic designers may combine visual arts, typography, and page layout techniques to develop the final result.... Graphic design mostly refers to the designing process, whereby the exact communication is created and generates designs.... he commonly used graphic designs include identities such as branding and logos.... Graphic designs are also used in publications such as in books, magazines, and newspapers.... The paper 'The Field of Graphic Design' focuses on graphic design that is a method that is used in visual communication....
5 Pages (1250 words) Case Study

Graphic Design in the Public Realm: How Is It Being Used in Buildings in London

The depicted physical nature of numerous visual communication manifested in the built environment makes us believe that Graphic Design has largely contributed to the creation of cities such as London.... The paper "Graphic Design in the Public Realm: How Is It Being Used in Buildings in London" highlights that the Graphic Design in the Public Realm has been used and translated into buildings in London to a large scale....
8 Pages (2000 words) Case Study

Strategy to Reduce the Number of Fatalities in an Overpopulated High-Rise Temporary Housing

… The paper "Strategy to Reduce the Number of Fatalities in an overpopulated High-Rise Temporary Housing" is a perfect example of a case study on engineering and construction.... The paper "Strategy to Reduce the Number of Fatalities in an overpopulated High-Rise Temporary Housing" is a perfect example of a case study on engineering and construction.... Because of limited space, workers living in an overpopulated high-rise temporary housing are in great danger considering the high possibility of ignition and fire while cooking outside the kitchen near flammable materials such as carpet, furniture, and so on....
10 Pages (2500 words) Case Study
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us