Nobody downloaded yet

Video Games and Sociology - Research Paper Example

Comments (0) Cite this document
Summary
Name: University: Course: Tutor: Date: Video games and sociology Outline Many teenagers spend a lot of time playing violent video games. Surprisingly, these videos increase the likelihood of developing aggressive behaviors and low academic attainment among the teenagers…
Download full paperFile format: .doc, available for editing
GRAB THE BEST PAPER94.2% of users find it useful
Video Games and Sociology
Read TextPreview

Extract of sample "Video Games and Sociology"

Download file to see previous pages Violent video games contribute to aggression and criminal behavior among teenagers. This is a topic is important since many parents do not determine the scripts of video games played by their teenagers. Accordingly, the topic is important since the internet has increased access to violent video games and aggression among the teenagers is on the rise (Gentile 29). Video games encourage influence the perception of players through encouraging them to become part of the video script. The players of video games have the opportunity of selecting the characters to play with and choosing several weapons such as bombs, guns and knives. Video games require the active participation of the player and reward violence thus increasing the chances of development of aggressive behaviors (Ruschmann 213). The paper will discuss the adverse effects of violent video games of teenagers’ aggressive behavior. The paper will look at statistics of teenagers who play violent games and finally offer recommendations to parents. Thesis statement: violent video games increase the danger of aggressive behaviors among teenagers. Body Social scientists have studied the impacts of video game violence on teenagers since 1950s. Video games have become bloodier and violent than ever and more than half of teenagers waste valuable time playing such games (Ruschmann 127). The consumer demand for video games with aggressive scenes and violence has increased over the last few decades. Video game manufacturers produce games with violent scenes in order to appeal to the teenagers (Gentile 49). Unlike passive watching of the television, video games require the teenagers to actively participate in the gaming sessions through challenging the virtual opponent with different weaponry such as knives, bombs, guns and pipes. A majority of the teenagers identify with violent characters that are usually portrayed as heros in the violent video games (Ruschmann 89). According to previous research, American children aged between 8-18 years spend an average of eight hours in one week while playing violent video games. The research also found out that boys spend more hours than girls while gaming. A majority of the favorite video games such as ‘modern warfare 2’ and ‘call of duty’ contain extreme scenes of violence, murder and shooting. In addition, multiplayer online video games such as ‘modern warfare’ have exceeded more than 10 million subscribers with a majority being teenagers aged less than 17 years. It is clear that online video games contain negative themes such as murdering for money and going on a shooting spree thus exposing the teenager players to instincts of violent behaviors (Ruschmann 190). According to the General aggression model (GAM), violence in video games can influence the beliefs, attitudes and personality of teenagers (Paludi 34). Instances of killing, shooting and murder in video games will lead to psychological arousal thus leading to feelings of aggression. Repeated gaming will reinforce the scripts and attitudes thus desensitizing the aggression and creating aggressive attitudes among the teenagers (Ruschmann 187). Violent video games are addictive and dominate the life of the teenagers thus leading to wastage of valuable academic time. Playing violent video games for long hours will impair the psychological functioning of the teenager (Paludi 56). These games have the danger of causing attention deficit and hyperactivity. Repeated playing of ...Download file to see next pagesRead More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Video Games and Sociology Research Paper Example | Topics and Well Written Essays - 1000 words”, n.d.)
Video Games and Sociology Research Paper Example | Topics and Well Written Essays - 1000 words. Retrieved from https://studentshare.org/sociology/1480598-video-games-and-sociology
(Video Games and Sociology Research Paper Example | Topics and Well Written Essays - 1000 Words)
Video Games and Sociology Research Paper Example | Topics and Well Written Essays - 1000 Words. https://studentshare.org/sociology/1480598-video-games-and-sociology.
“Video Games and Sociology Research Paper Example | Topics and Well Written Essays - 1000 Words”, n.d. https://studentshare.org/sociology/1480598-video-games-and-sociology.
  • Cited: 0 times
Comments (0)
Click to create a comment or rate a document

CHECK THESE SAMPLES OF Video Games and Sociology

Video games

...?Video Games The advent of video games has changed the face of the games played by today’s youngsters. Not only young people even adults are fascinated by this world of games, including console related games as well as online games. These games are becoming a huge craze among the people who want to escape from the monotony of a routine life. Importantly, these video games nowadays are used in many constructive and beneficial ways. There were constant criticisms leveled against these video games as they accused of...
7 Pages(1750 words)Essay

Video games

...The Impact of Video Games on Children and Adults Many studies have shown playing violent video games such as Manhunt, Thrill Kill, or Grand Theft Auto can increase a person’s level of aggressive thoughts and behavior in both a clinical setting and at home. In addition, playing violent video games is possibly more harmful than watching violent television shows or movies because these games are particularly interactive, engrossing and require the player to relate in a more personal way with the violent characters of the game. Infamous events have created widespread debates regarding the negative...
3 Pages(750 words)Essay

Video Games

...its research and development program. It was also hard to take the risk of releasing new products without the financial muscle to back it up. Relative to its competitors, Massive lacks the capability of customizing it product offerings like what is being offered by Double Fusion. As opposed to IGA Worldwide, Massive's products are only applicable on a single platform. Opportunities. With the increase of the popularity of video games in all demographic segments, Massive is assured of a larger market for its product offerings. The rapid technological advancement and innovation further helps the company in coming up with new services. Meanwhile, its being a Microsoft subsidiary promises a brighter future...
2 Pages(500 words)Essay

Video games

...Does Video Game Violence Cause Real Violence? The video game industry has been plagued with accusation that violent video games cause children and adults to commit violent acts. Beyond the censorship debate, the question becomes does video game violence cause real violence? If it does, what age group is most susceptible? Many references and resources are available on this topic. However this paper chooses to focus on several incidents of violence blamed on video games. This is to focus on the individuality of the crimes committed, instead of reducing them to...
6 Pages(1500 words)Essay

Video games

...showed a strong connection between high gaming and a propensity for depression, internet addiction, and unhealthy weight gain especially among adults (Sifferlin, 2013; OCallaghan, 2009). Women that regularly played video games were found to be prone to depression while men who played them for long hours were likely to develop elevated BMIs (Doheny, 2011). The negative effects on children are also significant, for one, the game basically encourages the players to disregard rules and even rewards them based on how much they deviate from convectional rules. In addition, although the game cannot be considered a violent game per se, some of...
7 Pages(1750 words)Essay

Video games

...Essay, English Topic: Video games. Advantages of Video Games This is an era of technological innovations and internet revolution. To take a stand that an individual should stay from the benefits of the gadgets which are the products of human ingenuity is like walking back. No electrical/electronic gadget is permanently good or permanently bad. An individual needs to take a balanced approach and put these utilities to advantage, by making use of them judiciously. Excess of everything is bad and so is the case with playing video games. Most of the video...
1 Pages(250 words)Essay

Video games

...Video Games and Development of Morality Video games are the latest in the list of art forms which are accused of corrupting morality. The popular media is busy debating the intoxicating effects of video games, and though the nature of video games changes considerably over the years, the nature of allegations has not changed much. This work aims to identify whether it is possible to effectively utilize video games in developing morality instead of destroying the same. The main allegation against video games is that they make children lose...
2 Pages(500 words)Essay

Video games

...Video Games Video Games Video games assist individuals in developing their visual attention (Green, 2003). All individuals come across various visual stimuli at one point in time and they have to select the important stimuli and ignore others. While playing shooting based video games, individuals come across various visual stimuli but they have to identify the important ones which is their enemy or the target in order to successfully kill the target. This characteristic of fast paced shooting video games help in enhancing their visual attention. Video games even assist in enhancing the creativity of the users and even help in identifying how people react to certain behaviors and actions. Video games such as dress up games allow... ...
1 Pages(250 words)Essay

Video games

...Role of the Media in Video Game Coverage The question of whether video games are good or bad has faced much controversy around the media since the games were invented about 35 years ago. Whereas some people claim that video games are a good source of entertainment, others maintain that these games have negative implications for the wellbeing of individuals (Steinberg 1). The coverage of video games has shaped the public debate both positively and negatively. Taking a look at recent statistics, it is clear that close to 65% of Americans play video...
11 Pages(2750 words)Research Paper

Video Games

...Full Pros and Cons of Videogames and a Comparison of Past and Current Releases The popularity of videogames nowadays is attracting several researchers, psychologists and other experts to the study of its effects on social and psychological behaviors of gamers. The growing incidents of juvenile gun shooters caused immediate responses from people pointing their fingers at videogames as the culprit to such extreme aggressive behavior. Some psychologists caused alarm among concerned parents pointing out that violence in video games influence children’s behaviors and should therefore prevent them from engaging with such media. Nevertheless, the abundance of videogames and the challenging lifestyles of modern...
8 Pages(2000 words)Research Paper
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.

Let us find you another Research Paper on topic Video Games and Sociology for FREE!

Contact Us