StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...

Video Games and Sociology - Research Paper Example

Cite this document
Summary
Name: University: Course: Tutor: Date: Video games and sociology Outline Many teenagers spend a lot of time playing violent video games. Surprisingly, these videos increase the likelihood of developing aggressive behaviors and low academic attainment among the teenagers…
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER94.1% of users find it useful
Video Games and Sociology
Read Text Preview

Extract of sample "Video Games and Sociology"

Download file to see previous pages

Violent video games contribute to aggression and criminal behavior among teenagers. This is a topic is important since many parents do not determine the scripts of video games played by their teenagers. Accordingly, the topic is important since the internet has increased access to violent video games and aggression among the teenagers is on the rise (Gentile 29). Video games encourage influence the perception of players through encouraging them to become part of the video script. The players of video games have the opportunity of selecting the characters to play with and choosing several weapons such as bombs, guns and knives.

Video games require the active participation of the player and reward violence thus increasing the chances of development of aggressive behaviors (Ruschmann 213). The paper will discuss the adverse effects of violent video games of teenagers’ aggressive behavior. The paper will look at statistics of teenagers who play violent games and finally offer recommendations to parents. Thesis statement: violent video games increase the danger of aggressive behaviors among teenagers. Body Social scientists have studied the impacts of video game violence on teenagers since 1950s.

Video games have become bloodier and violent than ever and more than half of teenagers waste valuable time playing such games (Ruschmann 127). The consumer demand for video games with aggressive scenes and violence has increased over the last few decades. Video game manufacturers produce games with violent scenes in order to appeal to the teenagers (Gentile 49). Unlike passive watching of the television, video games require the teenagers to actively participate in the gaming sessions through challenging the virtual opponent with different weaponry such as knives, bombs, guns and pipes.

A majority of the teenagers identify with violent characters that are usually portrayed as heros in the violent video games (Ruschmann 89). According to previous research, American children aged between 8-18 years spend an average of eight hours in one week while playing violent video games. The research also found out that boys spend more hours than girls while gaming. A majority of the favorite video games such as ‘modern warfare 2’ and ‘call of duty’ contain extreme scenes of violence, murder and shooting.

In addition, multiplayer online video games such as ‘modern warfare’ have exceeded more than 10 million subscribers with a majority being teenagers aged less than 17 years. It is clear that online video games contain negative themes such as murdering for money and going on a shooting spree thus exposing the teenager players to instincts of violent behaviors (Ruschmann 190). According to the General aggression model (GAM), violence in video games can influence the beliefs, attitudes and personality of teenagers (Paludi 34).

Instances of killing, shooting and murder in video games will lead to psychological arousal thus leading to feelings of aggression. Repeated gaming will reinforce the scripts and attitudes thus desensitizing the aggression and creating aggressive attitudes among the teenagers (Ruschmann 187). Violent video games are addictive and dominate the life of the teenagers thus leading to wastage of valuable academic time. Playing violent video games for long hours will impair the psychological functioning of the teenager (Paludi 56).

These games have the danger of causing attention deficit and hyperactivity. Repeated playing of

...Download file to see next pages Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Video Games and Sociology Research Paper Example | Topics and Well Written Essays - 1000 words”, n.d.)
Video Games and Sociology Research Paper Example | Topics and Well Written Essays - 1000 words. Retrieved from https://studentshare.org/sociology/1480598-video-games-and-sociology
(Video Games and Sociology Research Paper Example | Topics and Well Written Essays - 1000 Words)
Video Games and Sociology Research Paper Example | Topics and Well Written Essays - 1000 Words. https://studentshare.org/sociology/1480598-video-games-and-sociology.
“Video Games and Sociology Research Paper Example | Topics and Well Written Essays - 1000 Words”, n.d. https://studentshare.org/sociology/1480598-video-games-and-sociology.
  • Cited: 0 times

CHECK THESE SAMPLES OF Video Games and Sociology

Children Who Answer the Call of Duty

In my personal life, I have watched many young children playing violent video games, including “Call of Duty”.... A 1994 survey of young students, between fourth and sixth grades, showed that the longer a person plays a video game the more their personal empathy for others was reduced (Funk, Baldacci, Pasold & Baumgardner, 26)....
9 Pages (2250 words) Research Paper

The Created Identity in Video Games

video games and the virtual world have created a whole new realm in which socialization and identity has been redefined by the nature of control that is created in these worlds.... The use of the examples of Second Life and World of Warcraft to provide for two different types of games will round out the exploration of this paper....
12 Pages (3000 words) Research Paper

The Historiography Of American Violence

Is the key to adjust education in the home and the classroom to discuss that video games and its graphic imagery is just for recreation and should never be considered outside of the gaming environment?... iolence in America is also attributed to video games which depict various characters in violent situations, along with the violent graphics which accompany them.... If youths who play violent video games are taking their aggressions out on other students or peers but believe that the content of the game is not affecting them, there could be a sort of social denial occurring which is widespread....
5 Pages (1250 words) Research Paper

How Do the Negative Effects Outweigh the Positive in the Effects that Violent Video Games Have on Children

Researcher Vivek Anand found a significant negative correlation between the amount of time a student spends on video games and that student's GPA and SAT scores, two generally accepted measures of academic performance.... "How Do the Negative Effects Outweigh the Positive in the Effects that Violent video games Have on Children" paper describes studies about the effects of violent video games maturing children and concludes that the negative effects of violent game usage far outweigh any alleged positive effects....
7 Pages (1750 words) Literature review

Modern Technology and the Efficiency of Football Players

Mostly, people get confused with the names and they take soccer and football as two different games.... Such as china's primordial past time game was Gymnastics, Swimming and Fishing for Pharaohs, javelin throwing, high jump, and wrestling were also included in the ancient Egypt games, Iranian martial art and polo and jousting in Persia.... As the time passed, sports became prominent and then Greek created the Olympic games....
19 Pages (4750 words) Research Paper

Sociology of Sport

The paper "sociology of Sport" describes that people of all walks of life play the game of soccer (football as it is called in Europe).... When teams in Europe get together and play a game it doesn't matter if they can speak the same language or what color skin they have.... hellip; Sports have been around for centuries....
9 Pages (2250 words) Essay

Social Scientists

Therefore, children regularly exposed to violent video games acquire stable, aggressive scripts that guide their behavior in responding to confrontational situations.... Pro-argument 2 – Aggressive behavior caused by violent video games takes place through cognition.... The researchers indicate that even the nonviolent video games could cause an increase in aggressive affect because of what Carnagey and Anderson (2005) indicate as the associated frustration....
8 Pages (2000 words) Assignment

Massively Multiplayer Online Role Playing Games

This leaves the normal real-life games and even real-life relations in serious jeopardy.... The paper "Massively Multiplayer Online Role-Playing games" examines the internal structure of modern online games, comparing the gameplay and similar processes in real life, the main aspects that attract more and more young (and not only) people to the world of MMORPGs.... Face-to-face chess games are primarily offline games where the players know each other and of course in a chessboard once one player retires play cannot continue....
6 Pages (1500 words) Essay
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us