CHECK THESE SAMPLES OF Social Implications of Militarized Video Games
For military soldiers and experts who participate in the process of bombing missiles and drones on the terrorists have almost the same experience as a boy playing a video game except for the fact that when they press those buttons, dozens of people actually lose their lives thousands of miles away.... Humans are referred as social animals as they prefer to live within societies, communities and groups in an interdependent manner....
8 Pages
(2000 words)
Essay
From the paper "The Ethical implications Surrounding the Use of Automated Robots" it is clear that tobots can turn against noncombatant civilian and even friendly soldiers killing them when a malfunction does occur, for instance, the case in South Africa.... ... ... ... Technological advancement especially in the field of the military has resulted in the development of automated robotic systems which are deployed on the battlefield....
11 Pages
(2750 words)
Research Paper
This essay "Performance and Wearable Technology in the Fashion Industry" analyses the effects of performance and wearable technology on the lifestyle, fashion industries.... The technological improvements will change the fashion industry not just because of creativity, but because of the health benefits....
16 Pages
(4000 words)
Essay
he number of people with access to video games has grown tremendously over the last ten years.... The paper "How Technology Impact on Fashion & Life Style Industry" states that considering the fact that every clothing company that has included performance and wearable technology in its production has become profitable, more companies will enter the market to have a share of the profits....
13 Pages
(3250 words)
Coursework
The paper "Effects of video games" tells us about prosocial behaviors.... Online video games can allow players to talk to others and make friends at their current ability level even when they are not emotionally or physically able to leave their homes.... Individuals who spent more time playing prosocial video games were more likely to say that they engaged in prosocial behaviors in their everyday lives.... video games are electronic games involving interaction between humans and a user interface for the generation of visual feedback through a video device (Lee, 1)....
2 Pages
(500 words)
Essay
"Violent video games: Video Game Designers and Social Responsibility" paper examines the question of whether video game designers should be socially responsible enough and not design games that are overtly violent in nature; or should they ignore social responsibility.... 226) video games, whether they are delivered through the ubiquitous personal computers, through television sets connected to input devices, or through other devices such as gaming stations in-game parlors, have taken the world by storm since the very initial days of Information and Communication Technology (ICT) revolution....
3 Pages
(750 words)
Essay
The following paper entitled 'Performance and Wearable Technology' focuses on a term used to define products that a person has to wear for a specified duration, significantly improving the performance of the individual's experience as they wear the product.... ... ... ... The author states that performance and wearable technologies have five categories of applications....
15 Pages
(3750 words)
Case Study
This paper ''Effects of video games'' tells that games are important applications that people play when bored and serve as entertainment gadgets.... For this reason, people have divided opinions on the effects of video games and making their application done selectively.... Hence, the two sides agree that video games should be played sparingly to enable an individual balance with work or assigned duties because of their addictive nature.... This paper will focus on the effects of video games....
5 Pages
(1250 words)
Essay