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Teaching Methods Implementing Digital Humanities - Assignment Example

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The paper "Teaching Methods Implementing Digital Humanities" states that the increasing levels of students follow various part-time degrees in which they engage in full-time study while holding additional responsibilities like those within part-time jobs…
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Teaching Methods Implementing Digital Humanities
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number Grand proposal: Teaching methods implementing digital humanities Importance of technology in learning It is important to appreciate that part of the previous implications for the use of technology in learning of literature and culture is critical. The term ‘learn’ is advisedly applied as it is beneficial to the student while developing the entire learning process. This advantages technology for a more apparent course. Generally, for the disciplines of arts and humanities, there is minimal evidence for technology in saving academic staff hours in terms of teaching as well as preparation time applied in learning and teaching. Part of the most striking benefits of the system include offering ease to the learners past the quality and quantity of contact for usual teaching situations (Lau 102). There are claims for the advantages of the appropriate application of technologies in offering the learners substantial gain. This includes the fact that technology gives students greater perception of control for the delivery in terms of learning. This is through using technology for the students in accessing information and improving on the learning spaces. This also adds to the other resources in times that suit various lifestyles inclosing their essential commitments. Students can also use technology in communicating and discussing collectively while not physically together. The student numbers increase and their relationship to the staff numbers (student-to-teacher and student-to-student) contact time comes under further pressure. The application of technology like email and conferencing systems as well as other communication tools (computer-mediated) avail a comprehensive environment that communication continues past the classroom. Technology comes in handy in providing an avenue for better research methods as well as analytic approaches. In various projects described in the collection stage, the formulation of technology provides extensive methods in sharing research materials and techniques with fellow students to unprecedented levels. Technology provides advanced tools in research while ensuring there is an interface that helps teachers guide students across the new techniques’ implementation (Linda & Harasim 29). In addition, technology helps in providing substantive motivation towards learning and experimenting. This focuses on diverse teaching methods that provide student with increased interests within the course coupled with impetus of developing their respective learning dimensions. Technology remains a profound method that does guarantee success by way of sufficiency. However, with thought-out applications and ideal integration into diverse courses, there are significant gains to teachers and students Some of the popular applications in learning include: Animoto The Animoto advantages are majorly on the simplicity of using it and not on the possibility of going wrong for it. This also produces rather fast and fun video, which has good quality. It is also a quick fix in case there is need for the production of creative videos in short times irrespective of their educational and business purposes. Further, Animoto appreciates more of the detailed decisions from the users. There is no more need to debate on the kind of edit style in use. Animoto is an application that does all this by itself while making final products part of those that are useable in hours or minutes as compared to the weeks or months duration given for tedious editing. For this reason, there are several disadvantages with respect to the use of Animoto, which includes the fact that it is not as flexible as the users in their respective areas. On the other hand, its limitations include its possible frustrations with respect to music choices, even though it continuously upgrades and tries to meet the requests of the requests. It has plenty of competition as it avails similar services that many Mac owners having IPhoto and IMovie. The users do not have control over the approach of edits for the Animoto provisions. With Animoto, the user loses the overall ability of editing a single section of the video and not affects the rest of the video. In summary, Animoto forms a great component for all people wanting to create more fun and professional videos without spending plenty of time, money, and effort into it. ICloud One of the main advantages of iCloud is that it avails a main @me.com address for emailing as well as close to three additional addresses. It also allows the user to continue synchronizing the calendars across the iOS and Mac(s) devices. It is ditto with contacts and Safari bookmarks. It proceeds to provide a conduit that amply copies the photos taken on subsequent devices onto various others. It also provides fundamental photo gallery which exclusive population of data from iPhoto to iOS (Ghaoui 57). The system also avails Find My iPad feature to enable locate missing devices with an ability of connecting to certain networks. The application also backs up the data oN the iPhone while synchronizing iWork documents between Mac and iPhone devices. It is also instrumental in tracking the location of friends in case one has their permission. Drop Box Dropbox came up because of a premise that the users need ample access to their files irrespective of the device or computer they are using. This led to the development of small cloud services, which has over the years graduated into a very popular online storage services within the entire market. For Dropbox, the aspect of popularity does not equate to the level of supremacy. In terms of available space, Dropbox avails much to the clients as compared to subsequent major players across the online storage space. The basic plan issues close to 100GB of space (Linda & Harasim 39). This is a decent amount even though the user pays close to $10 monthly for access. Subsequent file storage services have reviewed costs to just as much and provides up to twice the space, or unlimited storage space. The Dropbox facility compensates for this lack of space with ultimate simplicity as a strong point. This service is clean and refreshingly uncomplicated. It stands aloof unlike other market services across the market and which are ultimately hard to navigate across. With such ease of application, Dropbox has even more features even though the functionality of the service does not suffer due to simplicity. The service prides itself for nearly each of the features sought after for the online storage services such as automatic backups, file versioning and sharing. The Dropbox aspect also embraces exceptional security with latest versions of SSL encryption technology coupled with originality in designing things to do. The main access points for this include the files within the various internet connections (Rosenberg 37). The Dropbox application avails sufficient options support while in need substantive assistance. The user guide helps in becoming familiar with its applicability while the online knowledgebase continues to serve as useful resources in troubleshooting. The other advantage is that the users can directly contact the service through telephone or email. Past this, the service continues to provide minimal additional options while seeing live chats generated for various pressing technical issues. Padlet The Padlet (previously Wallwisher) is part of the free applications in the creation of online bulletin boards that the users engage in displaying information for diverse topics. One of the advantages is that it is easy to create accounts while building new notice boards. The users can also add videos, images, and links among many features. Its settings provide the users with an opportunity of making their walls completely diverse for contributions that are more public and completely private for single moderation points (Burge & Haughey 45). These approval cuts across all contributions prior their highlighting. This forms a device-agnostic tool for the availability to the web while still availing the relevant elements free as in iOS app and Android. It use cuts across all devices or moves between across devices while still accessing the work. Both App and web versions slightly vary. The use of this tool becomes rather easy. On the other hand, this tool does not indicate the kinds of work attributable to a given student, however. This way, the user needs to indicate the students’ initials in their contributions as a way of getting credit. To check school policies for whether student work is displayed online is also a feature that is not in the application. Further, projects range from public to private. Through allowing the students to make postings on the wall, there is needed to make the exclusive settings towards comments to the entire public. The need also presents itself in discussing such features within the angle of Internet Safety and establishment of specific rules and consequences for the class in writing as well as interacting with diverse outsiders posting on the same wall (Calvo & DMello 102). On the other hand, making the private setting again prohibits more content from replacement from classmates through "vandalism”. The user can set various contributions through approving each of them prior displaying them. Using it as a platform of collecting web quest links as well as information becomes a viable phenomenon. Through leaving the entire wall to the public for commenting, soliciting inputs, discussions, and viewpoints from students is quite beneficial to all persons. Lib-guide There are several advantages relating to this application. First, the approach is rather easy to engage, as it does not require any technical knowledge. Further, it has extensive library communism that has a whole range of examples coupled with diverse forms of professional appearance. On the other hand, consistency for the branding techniques within the library material is a platform for useful for Information within literacy sessions. In addition, both students and staff are seen to react positively to the multimedia format. Similarly, other advantages for this include the increased ability of accessing individual files across all regions for which, there are ample points of internet connection (Kitsantas & Dabbagh 19). Significantly, the user is in a position of collaborating with others easily through authoring presentations together while sharing slides in absence of e-mailing large files to people who do not have similar software. For those with attempts of emailing large PowerPoint files through narrow bandwidth connections and through major organizational firewalls, this comes in handy. On the contrary, the shortcomings of the system include the fact that there are annual costs involved. It also has a rather rigid layout that focuses on hard codes (Inoue 37). Further, the customization of colors is time consuming while other approaches amount to techies and Wordiness. There also needs to be a license agreement prior its usage. This drains away the essence of checking this as a compliance requirement. SlideShare The application supports many types including uploading and downloading of OpenOffice, PDF, and.pps and.ppt PowerPoint files. For users who wish to engage SlideShare in privately sharing presentations, the application offers several options. The feature also allows users to set up various contact lists while sending private URLs to respective lists. The presentation sharing also occurs on the office intranet privately while the remaining aspects are invisible to the SlideShares site. However, there are a number of disadvantages (Burge & Haughey 76). First, there are aspects of sluggish speeds in connection. Further, any animation and sound effects included in the presentation can be lost while the process of online conversion is underway. Finally, one cannot be in a position of creating presentations for SlideShare.net. The users have to create their individual files with their respective software’s PowerPoint and Keynote.   Learnist Learnist is a digitized classroom program that transmits back instant results through points systems among subsequent apps. Here, the teachers have their individual service subscriptions even as the students continue utilizing such subscriptions. Further, students key in the project data or answers that trigger automatic grading and later sent to teachers (Calvo & DMello 45). On the other hand, this makes it easy for scoring as it adversely saves plenty of time grading while boosting efficiency to higher levels. Gamification is a component that brings games that are more educational into development while ensuring their correspondence to learning programs. This makes it fun for the student gamers in most classroom settings. The program’s ability to transmit results from the government checking units that could see the education quality through such digitized classrooms is an added advantage for the system (Bates 98). This provides the will power for better apps development as well as more schools for taking on philosophies of improving technology application in classrooms. However, the system lacks the ability of filtering out gaming. With it, games become even easier to access while in smart phones. It becomes easy for the student users to keep playing games, seeing the teacher, reacting, and closing the gaming apps before being caught. Further, having students access to such devices at both school and home makes them get used to devices while learning improved reaction times as described above. It also leads to students brining inappropriate digital material to school. The main concern is plagiarism and school cheating. Conclusion The increasing levels of students follow various part-time degrees in which they engage in full-time study while holding additional responsibilities like those within part-time jobs. This will mean that they develop extensive pressures other than those in their studies while developing the learning criteria taking place within the appropriate times. For this reason, technology allows students to choose times to access resources while engaging supporting methods that have a great potential as compared to those within traditional distance learning precisely in the interaction of class works (Anderson 89). The technology-based resources integrate into a single course of study used in complementing library resources, classroom contacts, and standard techniques in sharing insights. The technology also enables students to feel that they embrace control by their selves in terms of learning. It allows the students shape the learning approaches through encouraging the ideology that cultures varied developments are collections of resources that students can receive guidance through the choices the route taken. Works Cited Anderson, Terry. The Theory and Practice of Online Learning. New York: Athabasca University Press, 2008. Print Bates, Tony. Technology, E-Learning and Distance Education. New York: Routledge, 2005. Print Burge, Elizabeth. Haughey, Margaret. Using Learning Technologies: International Perspectives on Practice. New York: Routledge, 2002. Print Calvo, Rafael. DMello, Sidney. New Perspectives on Affect and Learning Technologies. New York: Springer, 2011. Print Ghaoui, Claude. Usability Evaluation of Online Learning Programs. New York: Idea Group Inc (IGI), 2003. Print Inoue, Yukiko. Cases on Online and Blended Learning Technologies in Higher Education: Concepts and Practices. New York: IGI Global Snippet, 2010. Print Kitsantas, Anastasia., Dabbagh, Nada. Learning to Learn with Integrative Learning Technologies (ILT): A Practical Guide for Academic Success. New York: IAP, 2009. Print Lau, Linda. Distance Learning Technologies: Issues, Trends and Opportunity. New York: Idea Group Inc (IGI), 1999. Print Linda, Linda. Harasim, Marie. Learning Theory and Online Technologies. New York: Routledge, 2012. Print Rosenberg, Marc. Beyond E-Learning: Approaches and Technologies to Enhance Organizational Knowledge, Learning, and Performance. New York: John Wiley & Sons, 2005. Print Read More
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