Contact Us
Sign In / Sign Up for FREE
Go to advanced search...
Nobody downloaded yet

Immoral Activities in Video Games - Case Study Example

Comments (0) Cite this document
The paper 'Immoral Activities in Video Games' presents video games which are one of the latest additions to the entertainment repertoire of children these days. Obviously, like all other art forms, video games are not exempt from the accusation of corrupting morality in children. …
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER91.3% of users find it useful
Immoral Activities in Video Games
Read Text Preview

Extract of sample "Immoral Activities in Video Games"

Download file to see previous pages There arose a large number of studies showing that video games have a negative effect on the behavior of children, and the alleged range of misbehaviors includes lack of respect, lack of sympathy, laziness, to mention but a few. Along with this, there arose the claim that it is highly dangerous to let the children roam free in the virtual world because of the apparent lack of morality seen in video games. Like any other topic of public concern, this claim met with an equally strong opposition alleging that detaching children from video games is like not traveling on roads for fear of accidents.
This work aims to argue that elements like social conformity, social learning, and social reward are the factors that compel a person to behave morally and ethically in real-life society. It is the absence of these elements and the lack of chances for moral independent decision-making in video games which results in the disappearance of morality in children. Therefore, by incorporating these elements, it is possible to utilize the interactive nature of video games for developing morality in children.
The first factor to be considered is that children are like clay, and they can be molded into any shape. According to the American Psychological Association, “Neuropsychological research demonstrates that the adolescent brain has not reached adult maturity” (9). This indicates that children are more prone to err and act impulsively, and it is the fear of punishment which hinders them from socially unacceptable activities most of the time. In addition, there is the revelation by the American Psychological Association that “Adolescence is a period in which character is forming and often involves heightened risk-taking and even criminal conduct which are moderated or eliminated by the individual in adulthood”  ...Download file to see next pages Read More
Cite this document
  • APA
  • MLA
(Immoral Activities in Video Games Case Study Example | Topics and Well Written Essays - 1500 words, n.d.)
Immoral Activities in Video Games Case Study Example | Topics and Well Written Essays - 1500 words.
(Immoral Activities in Video Games Case Study Example | Topics and Well Written Essays - 1500 Words)
Immoral Activities in Video Games Case Study Example | Topics and Well Written Essays - 1500 Words.
“Immoral Activities in Video Games Case Study Example | Topics and Well Written Essays - 1500 Words”.
  • Cited: 0 times
Comments (0)
Click to create a comment or rate a document

CHECK THESE SAMPLES OF Immoral Activities in Video Games

Video games

Notwithstanding these criticisms, video games are started to be viewed in a positive manner by other sections of the populations. That is, number of video games that has been recently released promote exercises, strengthens the academic side of the young people and also aids in giving optimum training to the employees in various organizations. Thus, the long established negative views of Video games are undergoing chances. However, still more needs to done to positively tap the video games. So, this paper will critically evaluate the claim that videogames can now be used for exercise, education, and training for many types of jobs, and so the people who blame violence and lack of real social contact on videogames are simply part...
7 Pages (1750 words) Essay

Video games

... The Impact of Video Games on Children and Adults Many studies have shown playing violent video games such as Manhunt, Thrill Kill, or Grand Theft Auto can increase a person’s level of aggressive thoughts and behavior in both a clinical setting and at home. In addition, playing violent video games is possibly more harmful than watching violent television shows or movies because these games are particularly interactive, engrossing and require the player to relate in a more personal way with the violent characters of the game. Infamous events have created widespread debates regarding the negative consequences of video game violence. For example, a national discussion began regarding what connection video games may have had to the 1999...
3 Pages (750 words) Essay

Video Games

... its research and development program. It was also hard to take the risk of releasing new products without the financial muscle to back it up. Relative to its competitors, Massive lacks the capability of customizing it product offerings like what is being offered by Double Fusion. As opposed to IGA Worldwide, Massive's products are only applicable on a single platform. Opportunities. With the increase of the popularity of video games in all demographic segments, Massive is assured of a larger market for its product offerings. The rapid technological advancement and innovation further helps the company in coming up with new services. Meanwhile, its being a Microsoft subsidiary promises a brighter future for it as it now becomes the sole...
2 Pages (500 words) Essay

Video games

...Does Video Game Violence Cause Real Violence? The video game industry has been plagued with accusation that violent video games cause children and adults to commit violent acts. Beyond the censorship debate, the question becomes does video game violence cause real violence? If it does, what age group is most susceptible? Many references and resources are available on this topic. However this paper chooses to focus on several incidents of violence blamed on video games. This is to focus on the individuality of the crimes committed, instead of reducing them to statistics. This method is to prove video game violence might be a factor, but not the sole reason for violence. Video games can include profanity, criminal behavior, drug use...
6 Pages (1500 words) Essay

Video games

... Essay, English Topic: Video games. Advantages of Video Games This is an era of technological innovations and internet revolution. To take a stand that an individual should stay from the benefits of the gadgets which are the products of human ingenuity is like walking back. No electrical/electronic gadget is permanently good or permanently bad. An individual needs to take a balanced approach and put these utilities to advantage, by making use of them judiciously. Excess of everything is bad and so is the case with playing video games. Most of the video games help to increase the power of concentration and presence of mind is strengthened. The player develops the sportsman spirit and learns...
1 Pages (250 words) Essay

Video games

... that by allowing more room for more moral independent decision-making and by effectively incorporating the element of social reward, it is possible to utilize video games to enable children to make moral decisions in various contexts and also to make them aware about the implications of both moral and immoral decisions. The first point this work will address is the fact that video games are considerably different from other art forms in the fact that it is highly interactive. The second main point to be elaborated is the role of social reward, social conformity, and social learning in making decisions in the real society. The last point will elaborate on how to incorporate these elements in video games in order to make children aware about...
2 Pages (500 words) Essay

Video games

...Video Games Video Games Video games assist individuals in developing their visual attention (Green, 2003). All individuals come across various visual stimuli at one point in time and they have to select the important stimuli and ignore others. While playing shooting based video games, individuals come across various visual stimuli but they have to identify the important ones which is their enemy or the target in order to successfully kill the target. This characteristic of fast paced shooting video games help in enhancing their visual attention. Video games even assist in enhancing the creativity of the users and even help in identifying how people react to certain behaviors and actions. Video games such as dress up games allow...
1 Pages (250 words) Essay

Video games

... Role of the Media in Video Game Coverage The question of whether video games are good or bad has faced much controversy around the media since the games were invented about 35 years ago. Whereas some people claim that video games are a good source of entertainment, others maintain that these games have negative implications for the wellbeing of individuals (Steinberg 1). The coverage of video games has shaped the public debate both positively and negatively. Taking a look at recent statistics, it is clear that close to 65% of Americans play video games (ESRB 1). This percentage includes both children and adults. Based on changing trends among children it is also evident that video games have replaced traditional physical games that were...
11 Pages (2750 words) Research Paper

Immoral Violent Video Games

...Immoral Violent Video Games What are the arguments that violent video games are immoral? Which arguments provided the strongest reasons for regulation? Children are exposed to violence on a daily basis and this is not at all good for them and the same is taking a toll on them, modern day gadgets like Xbox and PS3 are responsible for exposing children to excessive violence. Violence in our society has increased significantly over the period of time; people have completely forgotten the values which ones made a peaceful world. This has happened because of a lot of reasons, one of the biggest reasons is the violence portrayed in movies and especially video games. The demand for violent video games is constantly increasing...
6 Pages (1500 words) Research Paper
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.

Let us find you another Case Study on topic Immoral Activities in Video Games for FREE!

Contact Us