CHECK THESE SAMPLES OF Different Arguments Suggesting Violent Computer Games are Morally Wrong
Before considering the relationship between the “games console” and the “electronic library”, it is important to define exactly what is meant by a “games console” within this wider spectrum оf computer and video based entertainment.... Before considering the relationship between the “games console” and the “electronic library”, it is important to define exactly what is meant by a “games console” within this wider spectrum оf computer and video based entertainment....
48 Pages
(12000 words)
Essay
Before delving into a subject as complex as the ethics of violence within computer games it will be advantageous to outline some initial definitions to provide a foundation for the study.... To be succinct, ethics, violence and computer games need to be defined.... Applied ethics takes these norms, for example, the idea that "violence in computer games is harmful to children playing them" and attempts to make an ethical statement about them.... Thus the applied ethical standard in this case would be, "violence in computer games is ethically wrong"....
19 Pages
(4750 words)
Essay
and compare the arguments against RFID tags between historical usage and the proposed in Vegas.... Radio Frequency Identification (RFID) represents an automatic identification method that relies on storing and remotely retrieving data using RFID tag devices or transponders.... The RFID tag is a small object that can be incorporated into a product and contain antennas to allow… Recently, RFID has found its way into Las Vegas as casinos are implanting the tags in various products....
35 Pages
(8750 words)
Essay
he demand to look into the moral justification of capitalism is set on the prevailing attitudes that critics have drawn and the belief that the system is completely wrong and it has caused massive destruction in the economic and political realm.... The author of this coursework "The Moral Justification of Capitalism" describes key aspects of capitalism....
33 Pages
(8250 words)
Coursework
Some professionals and Regardless of what argument a person takes, “Call of Duty” should be an adult game that is only played by people over the age of 18 or young people who have reached the moral stage of development that understands right from wrong.... In my personal life, I have watched many young children playing violent video games, including “Call of Duty”.... One young child, a family friend of age 12, actually would slam the computer mouse down on the counter and swear at the computer when playing the game....
9 Pages
(2250 words)
Research Paper
hellip; Blumberg, Bierwirth, and Schwartz reviewed research on the effects of cartoon violence on how children morally understand and react to the former in their 2008 article.... say that, based on several studies, researchers found out that children can decide what is good or bad when watching violent TV shows.... Scholars are divided on the direct and indirect effects of violent media consumption on children and adults, but a number already confirmed that, in many cases, children do become more aggressive because of consumption and/or use of violent media....
13 Pages
(3250 words)
Term Paper
he title itself, Give Peace a Chance, is a direct statement of Lennon's support for peaceful means of ending violent conflicts, not just in Vietnam, but all over the world, which reflects one of the emerging strategies to resolving conflicts in his time.... This case study "The Song Give Peace a Chance by John Lennon" analyzes the song Give Peace a Chance that can help understand the role of music in social criticism and activism....
10 Pages
(2500 words)
Case Study
The paper "Aggressive Video games as a Factor in Aggressive Behavior" states that consolidation of similar studies from other states might also help to analyze the statistics of a wider area that can make a conclusive result regarding the relationship of violent video games and aggressive behavior.... hellip; The violent contents in video games promote pro-social could be true.... In real-world situations wherein gamers play together online or offline, players often communicate and make violent video games the common topic that they discuss....
16 Pages
(4000 words)
Coursework