VIRTUAL REALITY Virtual Reality Author Author Affiliation Date Table of Contents VIRTUAL REALITY 1 Virtual Reality 1 Author 1 Introduction 3 History of Virtual Reality 3 What is Virtual Realty 5 Prerequisite for Virtual Realty Experience 6 Essential Element 6 Hardware and Software Needed 7 Architecture of Virtual Reality 8 Types of Virtual Reality 9 Applications of VR 9 Ethics of Virtual Reality 10 Conclusion 10 References 11 Introduction Virtual Reality (VR) is a latest emerging trend which makes use of the growing power of computers to demonstrate real-world and artificial situations and environments with extensive practicality and interaction…
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In view of the fact that it involves so many factors, hence it took a lot of time and efforts to build it what it is nowadays. In addition, the virtual reality is yet a great deal hyped term that carries people to consider on the eternal virtues of this rising technology and paradigm. However, with the passage of time we are observing a lot of real implementations of virtual reality appearing into life (VRS, 2009). This paper presents a detailed overview of virtual reality. In this scenario, this research will cover a lot of aspects which are related to virtual reality such as its history, its associated elements and advantages. History of Virtual Reality The idea of virtual reality has always been in under construction and optional for many years, even though the public simply became aware of it in the early 90s. Basically, the history of virtual reality can be traced back in the mid 50s; when Morton Heilig who was a cinematographer imagined a theatre experience that would excite all his audiences’ senses, catching them into the stories more efficiently. For this purpose, he constructed a single client console in the 60s, which is known as the Sensorama that incorporated fans, a stereoscopic display, stereo speakers, odor emitters and a moving chair. In addition, he as well invented a head-mounted TV to allow the people to watch TV in 3-D. In this scenario, users were passive viewers of the films, however a lot of Heilig’s ideas have discovered their way in the VR field (Strickland, 2012). After that Philco Corporation engineers developed the primary HMD in 1961 that is known as Headsight. The helmet comprised a video screen and tracking system that engineers connected to a high-tech closed circuit camera system. They projected the HMD for utilizing in hazardous situations; a user could watch a real situation remotely, connected to the camera angle through turning his head. In 1965, a computer scientist Ivan Sutherland visualized what he named as Ultimate Display. This Ultimate Display allowed the people to look into a virtual world that would come into view as a real world the user lived in. This idea directed almost all the developments within the areas of virtual reality (Strickland, 2012). In 1966, Sutherland built an HMD that was connected to a computer system. In this scenario, the computer was used to offer all the graphics for display. He used a deferment system to grip the HMD, as it was very heavy for a person to support comfortably. In addition, the HMD was able to show images in stereo, offering the delusion of depth, and it could as well follow the user’s head activities so that the field of sight would change suitably as the user looked about (Strickland, 2012). What is Virtual Realty Basically, the term Virtual Reality can be utilized in different scenarios with a lot of definitions. For instance, the majority of people consider VR as a specific set of tools and technologies such as a Glove Input Device, Head Mounted Display and Audio. Additionally, a lot of people use this phrase to add traditional books, pure fantasy, movies and thoughts.
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“IT - Virtual Reality Research Paper Example | Topics and Well Written Essays - 1250 Words”, n.d. https://studentshare.org/information-technology/1448023-virtual-reality.
Virtual Reality Name: University: Abstract There is a massive development and rampant innovations in the field of computer science and Information Technology. One of the most significant innovations is the development of Virtual Reality (VR) system. Since the invention of this technology, there have been various transformations in technology through its applications.
A brief look at forms of education across the many past generations show a significant difference in the way in which education is being dispensed to students. Many years ago, learning happened in extremely remote and primitive ways. Many scholars came about during this era and made fascinating discoveries in the world of education.
With the advent of the internet technology, the way business is being performed has undergone a sea change. (Konradt & Hoch 2007) Gone are the days when the business meetings used to be conducted under the conference halls and meeting rooms with face to face discussions of the business minds, regarding the various business problems and strategies.
Residents have the ability of exploring the world, socialize, meet other residents, participate in group and individual activities, trade and create services and virtual property with one another. It is meant for people above the age of sixteen years and had approximately a million users as of 2011.
For example the stereoscopic display system provides its users a true perception of computer generated three dimensional (3D) images. In addition, data gloves provide the users the feeling of being submerged into the virtual environment, to feel spontaneous and natural interaction.
However, the film is currently owned by the CBS TV studios, and it is distributed under the Paramount home entertainment. The Star Trek is a series in history that reveals classic adventure drama. It began in 1964 on Start Trek TV series, but Roddenberry made it more sophisticated in 1966 (Roddenberry and Abrams 1966).
In fact, the primary cause of attraction of virtual reality is its capability to generate tests and experiments near to everyday life with wonderful investigational power (Wyk & Villiers, 2009; Plancher, Nicolas, & Piolino, 2008). The virtual reality has been around us for many years.
In order to get formal introduction with the concept of virtual intimacy, we can elaborate it as a distant relationship without physically interacting with each other in one to one settings. It can be observed on social networking sites such as face book, tweeter, Google plus and orkut etc.
Currently, "virtual" has turned out to illustrate something that possesses core and consequence without actually having any form of itself, something not quite substantial or having a physical form, but with a quantifiable crash on the actual.
These schools provide distance education with the curriculum devised for K12. These are generally known as the virtual public schools. The state assigns a certified teacher to assist the parent in the administration of assignments and supervision
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