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Artificial Intelligence - Research Paper Example

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This research paper "Artificial Intelligence" presents a detailed overview of artificial intelligence, and will also discuss various concepts that are associated with artificial intelligence that focuses on developing diverse machines that can carry out activities that people can think about…
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Teacher Artificial Intelligence Introduction Artificial Intelligence (AI) is considered as an important field of science that is concernedwith making machines that discover solutions to complicated problems in a human-like approach. This usually engages using characteristics from people intelligence, as well as implementing them like algorithms inside a computer affable manner. In this scenario, a lot of supple or efficient tactics can be adopted relying on the requirements recognized; those proficiently control how artificial the intellectual actions come out. Additionally, artificial intelligence is usually connected to computer science however it has several valuable associations with other areas of study for instance Mathematics, Cognition, Psychology, Biology and Philosophy, Biology, Philosophy, and numerous other fields and areas. In this scenario, our capacity to merge knowledge from all these areas will eventually promote our progress in the pursuit of making an AI creature (Champandard) and (Russell and Norvig). This paper presents a detailed overview of artificial intelligence. This paper will also discuss various concepts that are associated with artificial intelligence. Background of Artificial Intelligence Artificial intelligence (AI) is the aspect of computer science which focuses on developing diverse machines that can carry out activities which people can think. Additionally, the idea to build intelligent machines has conspired individuals since earliest times and nowadays with the arrival of the computer technology along with fifty years of comprehensive study into artificial intelligence practices of programming, the vision of elegant and intelligent machines is turning out to be a certainty. In this scenario, scientists are building systems those are able to incorporate human thinking, appreciate talking, defeating the top people chess-player, and innumerable other achievements which were never ever achievable (ThinkQuest) and (Champandard). In addition, artificial intelligence is a lengthy subject, which consists of diverse areas, from machine vision to the idea of expert systems. Therefore the factor that the areas of artificial intelligence have widespread is the formation of intelligent machines which are able to "think or believe" (ThinkQuest) and (Champandard). Moreover, according to various researchers, AI has gone beyond far away from its preliminary derivation. In this scenario, the initial stages of artificial intelligence have gone reverse earlier than electronics field to mathematics as well as thinkers like that Boole and others who have been speculating the principles that were used as the foundation of the logic of artificial intelligence. Historically, the idea of artificial intelligence was first used in 1943 with the creation of the computer machine. More than the next 4 decades, regardless of numerous tentative obstructs; artificial intelligence has developed from several investigators, to thousands of diverse engineers as well as a lot of capacity building experts (ThinkQuest) and (Champandard). Furthermore, artificial intelligence has forever been on the revolutionary side of computer science technology. In this scenario, higher level languages of computer, as well as computer interfaces and word processing owe their continuation to the study into AI. In addition, the hypothesis and perception produced by artificial intelligence research will put the development in the prospect of computer field. Moreover, a lot of products accessible nowadays are just bits and portions of what are presently to pursue, however they are considered as a progress in the direction of the upcoming era of AI. The developments in the pursuit intended for AI have, and will persist to influence our business processes, lives, education and other fields of life extensively (ThinkQuest) and (Champandard). History of Artificial Intelligence The development of AI myths can be drawn back to early Egypt, however with the creation of the electronic computer during the year 1941; the technology eventually became available to build machine intellect. In this scenario, the word AI was initially discovered and used in the year 1956, at the Dartmouth seminar, and from that time artificial intelligence has extended due to the speculations and principles used by its enthusiastic investigators. In addition, through its small and latest history, improvements in the areas of artificial intelligence have been considerably indolent as compared to the first expected, progress persisted to be done. Moreover, since its beginning four decades before, there have been various artificial intelligence applications, and they have influenced further hi-tech developments. Thus, during the year 1941 a discovery transformed the feature of storage and adapting of data and information (ThinkQuest), (Buchanan) and (Science Clarified). Through the improvement during the year 1949, the computer stored program concept, enabled the task of using a program rather easy, and improvements in computer theory produced computer science technology, and finally AI. In addition, with the discovery of electronic methods of processing information and data, there emerged a way which made features of artificial intelligence achievable. On the other hand, the computer offered the expertise needed for artificial intelligence; however this was not up to the early period of 1950's that the connection between human intellect and machines was actually experimented. In this regard, a researcher Norbert Wiener was among one of the earliest Americans to formulate interpretation on the law of feedback theory. In this scenario, a well known instance of feedback theory is the creation of a thermostat. This invention affected most of artificial intelligence preliminary advancement (ThinkQuest), (Buchanan) and (Science Clarified). At the end of year 1955, Simon and Newell designed a primary artificial intelligence program which is known as “The Logic Theorist”. This program has the capability to indicate every problem like a tree paradigm, would try to determine it by opting for the branch which would probably bring about the accurate final decision. In this scenario, the effect that the logic theorist created on together the human as well as the area of artificial intelligence has made this aspect a decisive doorway in bringing improvement in the field of artificial intelligence. Thus, during the year 1956 John McCarthy (known as the father of artificial intelligence), arranged a meeting to get the capacity and skills of humans involved in machine intelligence intended for almost a month of inspiration. Even though not a large success, the Dartmouth meeting carried jointly the creators in artificial intelligence, and provided to arrange the foundation for the potential study of artificial intelligence (ThinkQuest), (Buchanan) and (Science Clarified). Moreover, during the year 1957, the primary adaptation of a latest program generally known as The General Problem Solver (GPS) was established. This program was able to solve a larger degree of logical issues. Additionally, after few years the IBM and GPS established a team to explore the potentials of artificial intelligence. In the same way, during the year 1958 McCarthy publicized his latest product was a programming language known as LISP (that is still widely utilized). In addition, LISP is an abbreviation of LISt Processing, and was shortly implemented like the language of selection between diverse developers of artificial intelligence. Moreover, many other areas of artificial intelligence also smoothed their approach into the market in the decade of 1980's. However, the major invention was the machine apparition area. On the other hand, the decade of 1980's was not entirely excellent for the artificial intelligence business. Furthermore, between 1986 and 1987 the need of artificial intelligence systems reduced to some extent, and the business suffered a loss of approximately a half of a billion dollars (ThinkQuest), (Buchanan) and (Science Clarified). Artificial Intelligence Uses Artificial intelligence is used in neural networks, expert systems and many other technologies. In this scenario, AI unites exactness and computing power with strong judgment, to outline issues and lessen fault in process. The uses of Artificial Intelligence are countless, particularly in advanced nations. In view of the fact that the artificial intelligence has turned out to be such a foundation at present time that it is engaged as a standard by most of human beings who take advantage from its competence. In this scenario, various devices and accessories such as video games, Air conditioners, refrigerators, traffic lights, etc all work with the help of great advancements in technology known as “smart” or fuzzy logic. In addition, large size firms and economic institutions depend on artificial intelligence in order to process the large volumes of data and information which are essential for their business functioning and operational performance (Linus and Shouyi), (Pilgrim) and (ISCID). Moreover, Robotics (which is the science of learning and improving robots), is an additional widespread use whose ultimate objective can be everything from entertainment (like that robotic pets), to thorough investigation (for instance Mars drifters), to security (like that fire exposure and dousing). In addition, natural language processing capabilities provide PCs with the understanding they need to manage large information being programmed via people. Furthermore, artificial intelligence usage is appreciated in the fields of observation, medication, safety, armed forces functions, even in the field of multimedia (Linus and Shouyi), (Pilgrim) and (ISCID). Theorem Proving The application of computerization and logic intended for numerical expressions is an additional area of utilization where artificial intelligence has achieved success. In this scenario, the logic is definitely one of the majorities earliest; steady and accurate tools employed to map and clarify human way of thinking. It is expressively definite, extremely declarative, plus it has a very sophisticated analysis device. The entire of the feature clarifies why traditional logic (particularly of the primary order) is employed extensively in Artificial Intelligence to signify understanding and information on a particular problem, although this option does encompass obvious restrictions plus does not benefit from common accords. In this connection, Minsky expresses that coherent formulae and inference techniques are not considered as the major usual mind-set, nor are they techniques the person brain utilizes to arrange his information and to proceed through sensible or smart actions. Thus, under this circumstance the knowledge foundation turns out to be a set of declarations of attributes of primary order arguments. In this scenario, inference rules allow to infer latest edicts (theorems) not overtly controlled in the preliminary knowledge foundation and the series of inference rules employed to develop the theorem is known as theorem proving (University of Bologna). A lot of logic application programs within artificial intelligence are formed on the assessment of the regular manifestation of logical theorems, and particularly on the declaration techniques presented by J.A. Robinson during the decades of 1960s and the development of diverse policies practiced to enhance the usefulness of manifestations. In addition, the results of this research are also the techniques of programming language used within the logic and is known as Prolog (Programming in Logic), that is turning out to be one of the main motivating and modern programming models designed to develop various intellectual programs (University of Bologna) and (Russell and Norvig). The next case illustrates an easy situation of automatic proof (this is especially related to those cases formed in Prolog programming). So in this case we have to confirm a recognized syllogism: Socrates is human being. The information foundation: (University of Bologna) 1. A is human or A is considered a corporeal (that is if A is human being, or A is surely considered as a mortal one) 2. Socrates is a human being In other words: 1. mortal(A) or NOT human(A) 2. human(Socrates) We verify the theorem by reducing ad absurdum: we generally think that Socrates is not human and we illustrate that this directs to some sort of challenge. This example can be better understood with the aid of a diagram as given below: Figure 1Diagram for example, Image Source: http://www.scienzagiovane.unibo.it/intartificiale/images/socrate-blu_eng.gif Mathematical Discovery According to (Bundy), a prime objective of AI is to computerize analysis or way of thinking. However, justification to this idea will have together scientific utilizations, facilitating us to develop more influential expert systems, as well as methodical programs, given that paradigms to match human logic. In this scenario, the mathematics is considered as an outstanding area designed for finding out the computerization of logic for the reason that: 1. It offers a broad variety of models of logic, ranging from easy and trivial to the complicated and comprehensive. 2. It is feasible to separate this logic or reasoning from further thoughts, for example sensory input of data and information. 3. It offers a first estimate; the issues of knowledge demonstration have been proficiently explained. If we compare mathematics or additional artificial intelligence fields, in which logic has a great position, for example natural language understanding or visual observation, we will see that in mathematics one is not overwhelmed by large volumes of strident data otherwise information, nor distressed that what appears to be a complicated logical problem may perhaps disappear if the knowledge illustration were modified. In this scenario, an individual is open to focus on the logical matters and subsequently put an effort to interpret several solutions established in other related aspects and areas (Bundy). The core idea will be that mathematical logic comprises over only theorem proving, as well as that the real-time computerization of additional interpretation practices, such as knowledge, makes the task of automation easier. In addition, each logical method offers some sort of useful knowledge but too needs knowledge to be employed as input data. So when a computational method intended for automating a specified logical method is considered in segregation subsequently the measure of its input data might confirm a main blockade in the process of automation. However the input data or knowledge of one method is definitely considered as the output information of one more processes, in order that the methods suited collectively in an inter-communicating system of networks. In this scenario, a number of methods intended for automatic logic might engage searching procedure. In addition, independently search concerned can be costly with respect to calculation. However one method might be employed to manage the search of another, particularly when the 2 methods are subroutine or yet combined into single search, the control of a system wherein the variety of methods combines in elegant means will be over only the calculation of the power of the components under study (Bundy). Moreover, several influential search control methods have been built through attentive study of the proofs of a common people pertaining to the field of Mathematics to remove the fundamental control thoughts as well as resolve them by performing calculations. In this scenario, the easiest method, acknowledged as heuristic rules, is designed to combine these control thoughts in the form of mathematical formulae as required for their particular usage (Bundy). Game Playing From the establishment of artificial intelligence, there has been a huge attraction in scarring the individual specialist beside the computer system. In this scenario, the game playing has been offering an elevated-visibility platform in order to deal with this challenge. However, it is significant to point out that the execution of the people specialist and the artificial intelligence game-playing application encompass diverse procedures. In other words, the implementation or working of the human specialist engages a huge extent of explicit information and actions of a particular domain. Additionally, the similar information permits the human specialists to produce a small number of capable actions intended for every game condition (unrelated actions are not at all measured). On the other hand, as opting for the finest action, the program for game playing develops powerful computational swiftness to discover as many optional actions and outcomes as likely. In this way, the computational swiftness of up to date computer systems augments, however, the challenge of information against swiftness is slanting increasingly in the computer systems support (Reingold) and (Wexler). Moreover, there are several kinds of computer system application which employ artificial intelligence to a great extent. In this scenario, logic structures, marketplace simulators, and financial planners are a number of the diverse areas of computer software technology which greatly depend on fundamentals of AI. These artificial intelligence fundamentals comprise tree searching, condition calculus, difficult problem solving, and effective decision-making. However one type of software programming has been gradually using ever more from the aspect of artificial intelligence is game playing (Reingold) and (Wexler). Furthermore, video games have experienced extreme advancements during the last 10 years. Additionally, Moore’s law typically implements to video gaming capabilities and speed of the current processor. When these games become further difficult they also become more exciting and charming. In this scenario, the video games are not just a diversion from work or a 30 minutes run off from the actual world. On the other hand, game playing is turning out to be a creative type of appearance for the computer system programmers and game developers as well as a severe diversion and responsibility intended for various players all over the place. In this scenario, a fairly latest game that demonstrates this extreme improvement inside the complication and attractiveness of video games is recognized as “Black and White” game, which was developed by Lionhead Studios. This game has proved its significance on the video gaming business by its amazing performance as well as demonstration of AI extensively (Reingold) and (Wexler). In addition, “Black and White” is an astonishing video game which overworks as it comes around AI usage in the field of amusement and gaming. Although this game collapses the hurdles, there is yet a great deal potential as it stimulates incorporating artificial intelligence into video games technology. On the other hand, when sufficient computing resources are offered, there are 3 artificial intelligence methods those could be applied in “Black and White” game in an attempt to formulate an enhanced and very attracting game available in the marketplace. Therefore, integrating the technology of AI and a limited degree planner into the intellects of creators would formulate them extremely dominant and intellectual game. In this regard, an active research table to run creatures which are controlled by the computer system in fight would make the fighting part of the video game extremely exciting as well as exigent. Regardless of what has to be included or enhanced, this video game is certain to be a new advancement in the application of AI in gaming area (Reingold) and (Wexler). Planning Planning is considered as a central domain in artificial intelligence. Normally, planning refers to the regular production of action policies (known as plans) from an explanation of the actions, sensors, as well as objectives. Therefore planning distinguishes with 2 more techniques to intelligent activities: the programming technique, wherein action policies are identified physically, in addition to the learning technique, where action policies are typically deduced from the experience. In this scenario, special suppositions regarding the performance of actions, expenses and sensors initiate a variety of types of planning. Additionally, one type is planning with entire information as well as non-random actions (such as classical planning). Another type is planning with stochastic actions and sensing. Another type is planning through sequential as well as simultaneous actions, and so on. Moreover, much of the work up to now has been dedicated to the type of classical planning, where vital transformations have occurred during the previous decades. On the practical or methodological part, the area has turned into extremely experimental, on the technological part, techniques developed on heuristic otherwise controlled search have turned out to be widespread (Geffner), (Hendler, Tate and Drummond), (Nicks) and (Gorakavi). Moreover, artificial intelligence in project management approach considerably facilitates executives and businesses to make more applicable decisions or assessments. In this scenario, the reliability of the structure mostly depends on how nicely the past information is persevered and how pertinently it is used in project planning. In this scenario, artificial intelligence is a learning of computer technology which observes an atmosphere and increases the likelihood of formulating a planning process successful. However, a primeval difficulty in the area of computerized analysis is planning the systems those are able to describe a group of actions (otherwise a plan) which can be estimated to let the system to accomplish a desired target. The model of these planners has been performed by means of artificial intelligence while its initial period and a lot of methodologies have been established in gradually very determined systems more than an extensive era (Geffner), (Hendler, Tate and Drummond), (Nicks) and (Gorakavi). Robotics AI is debatably an extremely stimulating area in robotics. This is definitely the most contentious: everyone concurs that a robot is able to work in a production method, however there's no compromise on whether a robot is able to ever be smart enough. Similar to the word "robot" itself, AI is rather difficult to describe. In this scenario, decisive artificial intelligence would be an activity of the human thinking method a synthetic or man-made device with our intelligent competencies. Additionally, this would comprise the facility to study nearly everything, the capacity to reason, the capability to utilize verbal communication as well as the capability to prepare unique thoughts. In addition, robot developers are nowhere close to attaining this extent of AI; however they have done numerous advancements through imperfect artificial intelligence. At the moment artificial intelligence machines have the capability to reproduce a number of explicit basics of intelligent competence (Harris) and (ThinkQuest). Moreover, the actual confront of artificial intelligence is to realize how ordinary intelligence does its work. In this scenario, designing artificial intelligence is not similar to creating a virtual heart. Additionally, scientists do not encompass an easy, real paradigm to work from. Due to this fact, artificial intelligence research is considered as speculative. In addition, scientists theorize on how and why they study and consider, and they test their thoughts by using robots. In this scenario, a scientist named Brooks along with his staff concentrated on human like robots since they experience that being competent to practice the world similar to a human being is critical to build human-like intellect. In addition, it enables the people to cooperate with the robots that possibly make it rather easy for the robot to discover and follow human activities (Harris) and (ThinkQuest). Considering a situation, robots will definitely play a superior role in our everyday lives in the upcoming era of technology. Additionally, in the approaching times, robots will progressively set off the business as well as technical worlds and into everyday life, likewise that computer systems extend to the residence during the decade of 1980s (Harris) and (ThinkQuest). Moreover, the most excellent technique to recognize robots is to consider detailed paradigms. One of the prime uses of artificial intelligence is in the field of robot restrain. Additionally, by making use of growing control designs, the robot is able to 'learn' the finest technique to perform a specified job. In addition, the designers are able to utilize genetic algorithms as well as neural networks to make the robot to handle complex jobs, for example movement within a complex atmosphere. One more field of application is illustration, noise and pattern detection. Once more, neural-networks could be utilized to evaluate the data from the visual or aural device the robot practiced in the field (Harris) and (ThinkQuest). AI Research and Advancements The term “artificial intelligence” was initially invented by computer and cognitive scientist, John McCarthy in the year 1956 to explain “the scientific disciplines and engineering of producing intelligent and capable machines.” effectively; it's the discipline of designing machines having human-like thoughts. During the year 2008, the Henry Ford Hospital practiced the utilization of 3D robotic devices to surgically eliminate a dead kidney. Additionally, the third dimensional robotics process, that was simply persistent, produced faster remedial time, small loss of blood, as well as enhanced ornamental products. Moreover, researchers have improved the robotic surgical procedure, wherein diverse doctors would be capable to carry out operations distantly from a computer console. Additionally, Armed Forces in the United States of America have engaged the support of AI in its machines like heavy vehicles as well as additional instrument which are able to perceive explosive separately (Melanson) and (Hindawi Publishing Corporation.). However it is challenging for researchers to build types of AI which precisely imitate the liquefied activities of human beings, bipedal robots have been designed through an extraordinary “top-heavy” matching capability to assist their movement. In this scenario, it appears that the major confront faced by researchers is to encourage the use of AI with decision systems which would permit them to discover different techniques not previously in their structure of information. In addition, algorithms are presently in progress to discover a manner about this trouble with the help of a dynamic knowledge based technique. This would facilitate AI to “learn” through imitation of human everyday jobs, with the final objective being to produce cognitive systems those can understand human objectives and have the capability to predict human activities (Melanson) and (Hindawi Publishing Corporation.). An essential trait of our time is the continuous advancements in computer technology. Additionally, advancements in AI explore the function of AI in this quickly succeeding as well as demanding background. It facilitates an affluent, multi disciplined platform for carrying together investigators and business practitioner from a diversity of domains to distribute affects of existing research and development in addition to argue present and rising hypothetical as well as practical issues in the quickly developing domain of intellectual and smart computing technology (Melanson) and (Hindawi Publishing Corporation.). Universities that Research Artificial Intelligence University of Pennsylvania A broad variety of research in artificial intelligence and related disciplines is conducted at the Department of Computer and Information Science (CIS), in University of Pennsylvania’s School of Engineering and Applied Science. In this research CIS faculty members as well as students participate from the departments of mechanical, and systems engineering departments; the linguistics, philosophy, and psychology. For this research, the primary research areas consist of various subjects related to AI such as knowledge representation, natural language processing, expert systems, automated reasoning and logic programming, program specification and transformation, analysis and synthesis of motion, computer graphics, graphics animation, , parallel processing for AI systems (Cheikes). MIT Research is considered as the means of support at CSAIL (MIT). Additionally, by implementing computational philosophy as well as sophisticated expertise, they create hard problems and follow inventive responses. In addition, research at MIT is a key operation. The objective is not just to make our acquaintance however somewhat to influence their world and lives. Moreover, the research at MIT aspires to create modern clarifications to the world’s highly overwhelming confronts. When talking about the energy requirements of future to develop cancer treatments. MIT research endeavors are improved by inspired teamwork with foremost research institutes as well as consortia worldwide. In this scenario, the prime researchers are normally CSAIL staff which manages investigator group including learner as well as scholar students, post-doctoral associates, and research members. In addition, MIT assumes numerous affiliations through business partners like that Quanta Computer (T-Party Project), Nokia, in addition to multi-support programs e.g. Project Oxygen. MIT too control the CSAIL Center intended for Robotics and is associated with the Center for Biological & Computational Learning. Furthermore, research at CSAIL includes a wide variety of topics; a number of engage person groups which highlight an explicit specialty, whereas others intersect the laboratory and get a universal technique to a complicated problem from manifold viewpoints and diverse scientific fields related to the research (MIT1) and (MIT2). Future of Artificial Intelligence It is expected that in future AI will manufacture such intelligent computer systems and man-made machines that will be extremely refined as compared to the devices that we generally use at the moment. For instance, the systems designed for speech recognition that we use currently will turn out to be more complicated and it is anticipated that they will attain the human activities and performance in the near future. In addition, they will become capable to interact with people, by means of mutually text and voice, in formless English in the approaching few decades. In this scenario, there emerges a question that is will AI be competent to produce such brilliant machines that are self-alert and especially smart as compared to human beings? Still there is no answer to this question. In addition, although this is achievable, how much time it will require developing such machines, cannot be guessed at the moment (Dogra) and (Humphrys). It is expected that in the coming era of technology, such intelligent machines will be built which have basic widespread intelligence, like human beings of the world, even though relating to some specific domains simply. Moreover, it is also anticipated that the human brain intelligence, for example to learn the things by understanding, learning by practice, cognition as well as awareness will too be carried out by various intelligent machines in the near future. In view of the fact that the study and experimentation work is being performed to restructure the human intelligence and capabilities. With the help of AI, it is also anticipated that future robots technology, will be used in everyday tasks. Whether it is organization work or the jobs at domestic level, robots will complete it especially earlier and competently than diverse people. Therefore if someone is getting sick, he/she is able to get a robot nurse who will provide sporadic tablets to the ailing person. In this scenario, how a great deal care, unease and understanding the robot nurse will show in the favor of the patient is any-one’s speculation (Dogra) and (Humphrys). In the coming years, we must not anticipate that the human being contest will turn out to be vanished as well as be restored through robotics technology. We can anticipate that classical artificial intelligence will continue offering progressively complicated programs in controlled areas like that chess programs, expert systems, Internet agents. However sometime we anticipate widespread intelligence we will persist to be frustrated since we have been in the last few decades especially in the history. Next to weak domains these will carry on to be uncovered like `blind automata'. In a nutshell, we would not observe complete artificial intelligence in our everyday lives; however we ought to live to acquire a high-quality experience intended for whether or not it is feasible, as well as how it could be attained by our young generation (Dogra) and (Humphrys). Conclusion This paper has presented a detailed analysis of some of main elements and aspects of the artificial intelligence along with their possible application in various domains. This paper has also assessed the evolutions and current technologies in artificial intelligence. This paper has also presented few industrial implementations of artificial intelligence systems. This paper has shown that how artificial intelligence has made the evolution in our domestic life. With the recognition of the AI, the concentration of the public has also developed. In this scenario, computer applications for the Apple Macintosh and IBM platform computer systems, such as voice and words detection have become available. At the present, artificial intelligence is used in various applications. Certainly artificial intelligence has, as well as will carry on to greatly influencing our lives and capabilities of performing daily tasks. Works Cited Buchanan, Bruce G. Timeline: A Brief History of Artificial Intelligence: A chronology of significant events in the History of AI. 09 March 2011. 05 April 2011 . Bundy, Alan. "Discovery and reasoning in mathematics." IJCAI'85 Proceedings of the 9th international joint conference on Artificial intelligence - Volume 2. San Francisco: Morgan Kaufmann Publishers Inc., 1985. 1221-1230. Champandard, Alex J. Artificial Intelligence Introduction. 2002. 04 April 2011 . Cheikes, Brad A. "Research in Artificial Intelligence at the University of Pennsylvania." AI Magazine Volume 7 Number 3 (1986): 128-144. Dogra, Aastha. Artificial Intelligence's Future. 2011. 02 April 2011 . Geffner, Hector. "Perspectives on artificial intelligence planning." Eighteenth national conference on Artificial intelligence. American Association for Artificial Intelligence Menlo Park, USA, 2002. 1013 - 1023. Gorakavi, Pavan Kumar. "Artificial Intelligence Techniques in Project Planning- - Usage of Predicate Calculus to represent and reason about Resource Planning." PM World Today, Volume 7 Issue 5 (2010): 1-6. Harris, Tom. How Robots Work. 16 April 2002. 05 April 2011 . Hendler, James, Austin Tate and Mark Drummond. AI Planning: Systems and Techniques. 11 February 2006. 02 April 2011 . Hindawi Publishing Corporation. About this Journal. 2011. 06 April 2011 . Humphrys, Mark. The Future of Artificial Intelligence. 2011. 02 April 2011 . ISCID. Artificial Intelligence. 2005. 04 April 2011 . Linus and Shouyi. Artificial Intelligence Uses. 1999. 05 April 2011 . Melanson, G. What are Some Recent Advances in Artificial Intelligence? 02 April 2011. 08 April 2011 . MIT1. Research. 2011. 04 April 2011 . MIT2. Research. 2011. 04 April 2011 . Nicks, Victoria. Artificial Intelligence Helps Business Strategy. 26 December 2009. 04 April 2011 . Pilgrim, Gray. Applications of Artificial Intelligence. 2011. 02 April 2011 . Reingold, Eyal. Game Playing. July 2009. 06 April 2011 . Russell, Stuart J. and Peter Norvig. Artificial Intelligence: Modern Approach. London: Prentice Hall, 1995. Science Clarified. Chapter 1: The First Thinking Machines . 2011. 04 April 2011 . ThinkQuest. An Introduction to the Science of Artificial Intelligence. 21 June 1997. 27 January 2011 . —. Introduction and History of Its Development . 1999. 07 February 2011 . —. Robotics . 2011. 02 April 2011 . University of Bologna. Automatic theorem proving. 09 March 2005. 05 April 2011 . Wexler, James. Artificial Intelligence in Games: A look at the smarts behind Lionhead Studio’s “Black and White” and where it can and will go in the future. 07 May 2002. 07 April 2011 . Read More
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… The paper "Ethical Problems of Artificial Intelligence" is a wonderful example of a term paper on technology.... nbsp;The world has witnessed increased research in Artificial Intelligence to produce devices that have human-like capabilities.... The paper "Ethical Problems of Artificial Intelligence" is a wonderful example of a term paper on technology.... The world has witnessed increased research in Artificial Intelligence to produce devices that have human-like capabilities....
10 Pages (2500 words) Term Paper
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