Interactive whiteboard supports many different learning styles that include presentation, text, pictures etc. It is used in variety of learning institutions including those that are specifically for students with some sort of impairments. …
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Interactive whiteboards are an effective way to interact with technology and multimedia in an organization or institute where there are a variety of people with different backgrounds and learning capabilities. The interactive whiteboards help the teachers in portraying things more effectively than any other means. They are not limited to some extent in describing things; in fact they present the learning materials that are more adaptable by the students (Billiard, 2002). They do not rely on the manipulation of words and pictures, nor are limited to making notes in digital ink like the ones used in the case of projectors; they avoid the hassle of saving notes for later reviews, viewing websites in groups, demonstrating software without being tied to a computer, and showing students’ presentations. They use presentation tools such as software, hardware etc. that are included with the whiteboard software to enhance the learning material outlook. This makes interactive whiteboards a must for most of the educational institutions especially for those which tend to provide education to primary level classes. (Jonassen & Peck, 1999). Most people need to ask other questions in order to reinforce their understanding. This makes learning an inherently social activity, in which everyone is involved from teachers to fellow students. Interactive whiteboards help this sort of teacher-student learning where everyone learns on their own (Billiard, 2002). Context It is important to educate students who study in higher education particularly in childhood departments. The early education plays the key role in the life of children. It is the time when children learn to their fullest. They adopt everything that is taught to them. In this way, childhood is an important stage of a person’s life (Bryant & Hunton, 2000). Whatever he has learnt in that phase of life, he will exhibit it in his whole life. Child development refers to the changes that occur as a child grows and develops to bring sound changes in himself (Armstrong et al, 2005). The changes are related to physical health, mental health, social competence and ability to learn everything. The early childhood is fundamentally important. These years are the ones when children’s minds, growth, development, and learning capabilities are shaped (Foshay, 1999). Later in life, this assists the child in learning from school, home and communities. Recent research indicates that the early childhood is vital for the development of the child’s brain and in shaping the child’s brain architecture. The experience gained at that time provides foundation for the brain acceptance of learning, development, and functioning throughout their life. The experience gained also has a direct effect on the social, mental and learning abilities (Bryant & Hunton, 2000). There are many ways in which technology can be used. The technologies that are making students learn something can be employed by educational institutions (Hurst, n.d.). This includes technologies that communicate to the students with the help of new medium. The students can be provided with graphical presentations of concepts and learning material. By introducing computers and technologies of these types, learning can be made more effective (Pagett & Shenton, 2007).
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Your employers have decided to produce an interactive web-based system to illustrate the assembly of one or more of their product(s). You have been assigned the authoring task using Adobe Flash. Objectives Your web-based system will allow users to learn each of the stages in assembly of the product by clicking on images and text.
Students living in shared accommodation could really benefit, financially, from combining their grocery orders and ordering online but almost never do, because it is too complicated to combine orders, collect the payment and arrange for delivery. I am going to analyse and visualise a solution that will make the existing system easier for the students in shared accommodation to take advantage of the online grocery system.
Interactive Virtual Tours is an application that was developed for promoting locations and products on the internet, or for individuals to share their experiences with others. With computers and high-speed network technology evolving faster, offering users the ability to download more data faster, quality high resolution Interactive Virtual Tours are fast becoming very popular with Internet users.
It uses the content type that includes audio, text, images, video and animation. It involves the ideas of interactivity, interaction design, the interaction between people and computers, digital culture and cyber culture. The cases involved include
It is the embedding of digital media into it that promotes its purpose effectively.
It is the introduction of these interactive navigation bars and rollover buttons that give any websites a professional edge. It is not only about the edge
Our InfoBest information system is the best in the market and it has earned trust and confidence from the few companies and corporations that have used it. It is a synergistic information system with integrated accounting and financial analysis
The image has some aspect of 3-D where it has 2 dimensions. The views of the image are stated below.
Drawing tools: tool options; brush; pencil; duplicate; clone; fill; text; line; stroke; shape; zoom; guides and
This particular conception i.e. interactive learning environment has evolved appreciably in this modern day context due to an increased level of usage of digital technology as well as virtual communication. The prime objective of an interactive learning environment is to build effective communications.
One such method was a divide and rule tactic that was used to fuel enmity amongst the indigenous tribes to resemble the antagonism amongst the colonialists themselves.
On realizing this, the natives began to manipulate the ‘middle ground’ on their favor. As
The researcher compares the 30 children’s mathematical concept performance between two groups in the “whiteboard operating” and “physical material operating” group. The experimental teaching lasted for six weeks. Teaching units included one-to-one correspondence, categorization, and 1-10 quantity.
20 Pages(5000 words)Research Paper
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