StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...
Free

Educational Validity of Business Gaming Simulation - Essay Example

Cite this document
Summary
From the paper "Educational Validity of Business Gaming Simulation" it is clear that the researchers succeeded in suggesting a research methodology framework for assessing the educational validity of business gaming simulation by identifying the various factors defining educational validity…
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER96.9% of users find it useful
Educational Validity of Business Gaming Simulation
Read Text Preview

Extract of sample "Educational Validity of Business Gaming Simulation"

The article finds its significance in the fact that none among the many educational validity studies in the past successfully suggested a guideline for assessing the educational validity of business gaming simulation. Thus, the purpose of the article is revealed that after analyzing various aspects of educational validity, the article will provide a research methodology framework for assessing the educational validity of business gaming simulation. Thus, the introduction is solely aimed at depicting the background that necessitates the study, and also at narrating the outline of the research paper.

Thereafter, a brief explanation is provided about the method used to conduct research, the usual methods section seen in a research paper. The writers point out that the research was conducted ‘using total enterprise simulation’ (Stainton, Johnson & Borodzicz (2010, p. 705). Then, the researchers resort to a brief literature review to show that the assessment of validity is an ongoing issue and that an effective research methodology for business gaming simulation is yet to come. The article also makes the purpose clear that it is aimed at analyzing validity from an educational or learning point of view.

The next section goes deep into the concept of educational validity and finds the two elements; design and implementation as the factors that dictate educational validity.

After that, the article looks into the factors associated with the design of a business gaming simulation, which ranges from ability and bias of the designer, the need for developing a realistic design, the possibility of oversimplification of issues in simulations, the unmatchable complexity of the real business environment, the critical role the facilitator has to play in helping students reflect on what see and learn and so on. Thus, by providing a significantly long list of issues associated with the designing of a business gaming simulation, the researchers go a long way in showing how a perfect business gaming simulation should be.

The next section looks into the other factor in educational validity; that is implementation. The researchers show how a simulation should be implemented. The first point is incorporating practical experience will present real-life problems, thus giving the students a chance to reflect upon what they learned. In addition, they bring in the point that while the ‘learning by doing approach is adopted, there is the need for a facilitator to provide coaching, support and motivation.

The researchers, after analyzing the problems involved in achieving educational validity, move on to developing a methodology framework for assessing the educational validity of a business gaming simulation.  It is pointed out that none of the presently available studies has developed a process for designing, implementing and validating a total enterprise simulation. It is necessary for any research dealing with educational validity to assess the internal educational validity, external educational validity and external representational validity. According to Stainton, Johnson, and Borodzicz (2010, p. 710), internal educational validity means the ability to teach the student the relations in a business environment and external educational validity means the resemblance of the simulation with the real-world environment. If it represents a real-world environment, it has got representational validity.  Three theoretical propositions are made to assess educational validity. According to the first proposition, if the participants understand the causes of their business results, the internal educational validity is evident. According to the second proposition, external representational validity is achieved if participants are able to relate the simulation to the real-world environment. If the simulation changes the attitudes of the participants towards business, it has got external educational validity; the third proposition.

The next section deals with achieving validity and reliability in research instruments. The researchers point out that the research measures should assess data that are generalizable in nature and should state the real state of affairs. For this purpose, different methods ranging from data triangulation, reflective accounts, questionnaires, semi-structured interviews and observation are all useful.

According to the researchers, achieving the internal educational validity for design is to make sure that the students learn from the simulations without any influence from other external factors including participants’ attitude, motivation, and team dynamics. The internal educational validity can be assessed through open-ended questions. To assure external educational validity, multiple cases studies, literal replication and theoretical replication are all useful.

Thereafter, in the opinion of the researchers, to achieve reliability, the research should exhibit stability. For this, it is necessary to minimize bias and error. To achieve reliability, related evidence can be collected to use as a database, thus ensuring that the research retains reliability.

Thus, the researchers present the key design aims based on the analysis. The design should care about representation, content and implementation. In the case of representation, a realistic representation of the business environment, reasonably complex nature, and competitive nature are all important. When content is considered, it should be meaningful, multifaceted, developmental, and deep enough to impact the participants. Finally, in the case of implementation, performance-based results, chances for cognitive application of management theory, learning by doing approach, the possibility of enjoyment and reward, dynamic environment are all important.

Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Management research coursework Essay Example | Topics and Well Written Essays - 1000 words”, n.d.)
Retrieved from https://studentshare.org/environmental-studies/1409635-management-research-coursework
(Management Research Coursework Essay Example | Topics and Well Written Essays - 1000 Words)
https://studentshare.org/environmental-studies/1409635-management-research-coursework.
“Management Research Coursework Essay Example | Topics and Well Written Essays - 1000 Words”, n.d. https://studentshare.org/environmental-studies/1409635-management-research-coursework.
  • Cited: 0 times

CHECK THESE SAMPLES OF Educational Validity of Business Gaming Simulation

Educational Validity of Business Gaming

Review of an Academic Research Paper: Educational Validity of Business Gaming Simulation: A Research Methodology Framework Date Educational Validity of Business Gaming Simulation: A Research Methodology Framework Introduction The research article written by Stainton, Johnson and Borodzicz (2010) proffered issues relative to the effectiveness of gaming simulations in business, particularly focusing on total enterprise simulations (TEPs).... As indicated by the authors, previous research studies conducted on the subject failed to assess and evaluate the educational validity of designing, implementing and monitoring business gaming simulations....
3 Pages (750 words) Essay

Management research assignment

Research Paper Review The research paper, ‘Educational Validity of Business Gaming Simulation: A Research Methodology Framework' by Stainton, Johnson and Borodzicz (2010) is an outstanding work for its preciseness and unique way of approach to the issue addressed.... The researchers have made genuine attempt to put forth a proper guideline for assessing the Educational Validity of Business Gaming Simulation.... The main objective of this paper according to the writers is to analyze various dimensions of Educational Validity of Business Gaming Simulation that would be possible through the proposed research methodology framework....
4 Pages (1000 words) Essay

Review of an Academic Research Paper

Review of an academic research paper Name Institution Tutor Date Review of an academic research paper TITLE: Educational Validity of Business Gaming Simulation: A research methodology framework OBJECTIVE: As seen from the paper, Johnson, Stainton & Borodzicz (2010) aim at assessing the various criteria and the strategies of dealing with business gaming.... Johnson, Stainton & Borodzicz (2010; 705), clearly indicates that the article will propose a methodology structures for evaluations Educational Validity of Business Gaming Simulation through comprehensive research and analysis of findings....
3 Pages (750 words) Literature review

Review of an Academic Research Paper

The report also presents a summary and critical review of the layout of an article chosen for this purpose which is titled “Educational Validity of Business Gaming Simulation: A Research Methodology Framework”, which is authored by Andrew J.... The report also presents a summary and critical review of the layout of an article chosen for this purpose which is titled “Educational Validity of Business Gaming Simulation: A Research Methodology Framework”, which is authored by Andrew J....
3 Pages (750 words) Literature review

Review of an Academic Research Paper

Review of an Academic Paper Titled “Educational Validity of Business Gaming Simulation: A Research Methodology Framework” Written by Andrew J Stainton, Johnnie E Johnson and Edward P Borodzicz The article entitled, “Educational Validity of Business Gaming Simulation: A Research Methodology Framework,” coauthored by Andrew J Stainton, Johnnie E Johnson and Edward P Borodzicz, appears in the journal Simulation & Gaming, Issue 41, Volume 5, published by Sage Publications....
3 Pages (750 words) Literature review

Review of an academic research paper

Stainton, Johnson and Borodzicz were the first to provide an insight regarding construction and implementation of business simulation, so that the participants could learn most out of it.... The article has covered various aspects of business simulation games and their effectiveness.... he author has explained the effectiveness of simulation in light of internal, external and educational validity.... The subject most emphasized upon in this article is “educational validity” and the factors that influence its effectiveness....
4 Pages (1000 words) Literature review

Guidelines for Layout, Organization and Citation in Academic Papers

This is because of its title which states, 'Educational Validity of Business Gaming Simulation: A Research Methodology Framework' (Johnson, Stainton & Borodzicz, 2010; p.... he paragraphs in this research report are clearly organized, well-cited and with grammatically correct sentences, for instance in the paragraph which describes achieving validity and reliability of research instruments....
3 Pages (750 words) Essay

Layout of an Academic Research Paper

An academic research paper is aimed at presenting information which can be used to understand underlying The paper "Educational Validity of Business Gaming Simulation by Stainton, Johnson, Borodzicz" is a good example of an article on business.... The report also presents a summary and critical review of the layout of an article chosen for this purpose which is titled 'Educational Validity of Business Gaming Simulation: A Research Methodology Framework', which is authored by Andrew J....
3 Pages (750 words) Article
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us