Initially, family members used to meet and spend time together. This had a significant role in strengthening the bond with the extended family. Young people used to look for each other in order to play and spend time…
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These have made it easy for people to communicate with anyone irrespective of their geographical location. Social networks have brought innovative ideas. Currently, social games have taken away the free time that people used to have and share with friends. People especially the young generation are spending much of their time playing games and chatting with friends. Although a certain school of thought argues that this reduces boredom, the role that family members and friends played cannot be replaced by social network. Statistics indicates that the number of stress-related diseases has increased tremendously especially among the young people. This is because they no longer share their feeling which cannot only be done through face-to-face interactions. On the other hand, the number of people suffering from obesity and other diseases related to less physical activities has increased. This is because people no longer walk or jog. Instead, they spend much of the time interacting through the social network.
A quantitative method was used in order to collect information concerning the topic of study. This was crucial in coming up with an in-depth conclusion on whether the social network has played a significant role in reducing face-face interactions.
A sampling method was used to determine the number of people who use social networks to chat with friends and family members. The samples were selected randomly in order to avoid any cases of biasness. This was significant in ensuring that the information obtained was reliable and up-to-date
Qualitative research was also conducted. The nature of the problem could not be understood through exploratory research only. The use of sampling ensured a reduced survey bias through the use of focus groups. It also ensured that the ideas from a broad spectrum have been used before making the final findings and conclusion. The wide amount of views was important in ensuring that questionnaire constructed was
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These are essentially computer-generated platforms which the users can experience like avatars (Kohler, Matzler and Fuller, 2009). Virtual teams mostly bring convenience to the members in that they are able to interact with the team members whenever and wherever they are.
Despite the willingness to help the victims, a few have turned for help while others are afraid that reporting the issues will worsen their problems. The paper will address three important questions and they include the extent to which domestic violence affects women and children, the response from government and other key stakeholders, and women’s rights in the UAE.
Non-verbal communication involves the process by which people send wordless cues between themselves while communicating. Messages passed this way can be rendered using gestures and touch, facial expression, stance, bodily distance, eye contact, and so forth.
These internet-based applications allow a large group of internet users to exchange-user-generated information using social media networks such as Facebook, Twitter, Emails, Skype, and many others (Gupta, Brooks & Vines, 2013). Furthermore, social media involves the use of web-based and mobile technologies to build highly interactive applications whereby users can share, create, discuss, and amend user-generated contents.
But in certain situations like when each member in the team is located in different locations or sometimes in different countries, called dispersed team, it becomes very difficult for the team to hold a face-to-face meeting. The advancements in information technology seem to have a solution even for such situations.
Such contradiction arises when agents have to choose one from the production of resources and production of guns (Garfinkel and Skaperdas, 2006). Similarly, political conflict arises when uneven distribution of power takes place to grasp
Further evaluation of the audiences’ response reveals the fact that the presentation through media was most effective as it facilitates better learning in comparison to other processes. The communication process between the presenter and the audience of
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