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Computer Games and their Relevance Since the invention of video games in the early days, a lot has changed in terms of what inspires people to come up with the animations. In the recent times, students are coming up with more innovative ways to match their everyday experiences with the video games. The different games played give the players different experiences therefore raising the question of what has inspired the innovationsThe case study shows that people were more inclined to playing the old games that gave them nostalgic moments than purchase new video games.
At the same time, people appreciated the innovativeness of the students who came up with the animations having put into consideration the changes in the twenty first century. Further, it is noted that video games can be used as interactive texts, which are important in providing sites through which to engage in media literacy. In the case study, it is noted that the Pac-Man game had been revised to allow them comment on space, geography, power relations, and the manner in which resources had been allocated.
The games have further been revised to include the social, cultural, and political aspects of the society. The games challenged the destructive urbanization and resisted urban criminality. The students came up with a version of the “MacArthur Park Hot Dog Chase” which depicts how authorities view the area as a crime infested area full of drug barons.From the case study, it is evident that personalizing video games and sharing the games online can help the youth share strategies that are important in community empowerment and could be used to transform lives.
It is important for the youth today to be keener with video games as games could be used as a means of communication. Media activists and the game designers should interact with the youth and deduce what attracts them to play games. Game designers should also take time to create games that reflect the youth’s observation of the society and the digital world. In conclusion, video games are important in passing across crucial information and can be used as a platform to reach out to the youth.
Therefore, several factors need to be put into consideration to ensure that games designed are entertaining and educative at the same time.Works CitedMartinez, K. “Pac-Man Meets the Minutemen: Video Games by Los Angeles Latino Youth” 2013. Web. http://zerodivide.org/node/2247
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