Name of Author Name of Instructor Subject 24 October 2011 Controversy Analysis: Promotion of Violent Commotion through Video Games On calm Christmas evenings, children sit along the gorgeously decorated Christmas trees and unwrap their presents, as their parents glare at their gleaming faces and expect cheerful and joyous expressions…
Download full paperFile format: .doc, available for editing
Extract of sample "Promotion of Violent Commotion through Video Games"
Download file to see previous pages
Various platforms (devices that allow a videogame to operate) are generated in enormous numbers year after year. The types of games which are introduced range from arcade to adventure and from educational to racing. There would be hardly anyone let it be a child, a young adult or an grown-up who would be unaware of videogames, which is why Berger states “Most Americans are well aware of the existence of video games.” (4) The most talked upon controversy which is being discussed and debated upon and which is spreading like fire all around the social media is whether video games promote violent activity or not. Different beliefs are held by different people; similarly various researches show various results. Some perspectives have indicated that videogames cast an extremely negative effect on people who play them, while other outlooks show that videogames do not cast any sorts of negative effects on their players. There are standpoints that point out that some videogames also shed constructive effects on the people who play them. Hence, for the clarification of this controversy all the sides have been provided and presented objectively for the formulation of the readers own opinion, as the viewpoints provided are completely valid and applicable. From the early period when home computers were a vogue word, to today’s in progress consoles, people have been playing games after games, due to which video games have been tagged as one of the most well-liked type of amusement in the world within the past few decades. Hence, several of video games are developed and introduced; these genres of videogames include action, shooter, action-adventure, adventure, role playing, strategy and stimulation games. Besides these genres there are many other noble games which include educational and informational video games. The question which pops up in our minds is ‘but how would games promote violence?’ or ‘how would such games cast a positive effect?’ The answer to these questions is that just because it is a “Video Game” does not actually mean that its significance shall be avoided. Children or adults are both affected by video games whether in a positive or a negative way similar to the way we they are influenced by television or novels, even though the latter is being spontaneously pushed far into the cupboard. Viewing the first outlook which verifies that videogames endorse violent activity amongst its players we can bring in light Dulan’s statement that authenticates that “Unfortunately, video games promote violence because after shooting, blowing up and running over a bunch of gangsters, zombies, etc., you win the game and all is well for you.” (309) Therefore, the fact that the negative effects are casted by all the shooting and spurting games cannot be closed the eyes to. Violent video games have become popular amongst the boys specifically and the popularity of such games has reached extraordinary scope. Stoff, Breiling and Maser stated that “Video games also have become a focus of concern due to the high level of violence they contain and the fact that children are active participants in violence.” (186) The relationship between brutal video-game play and aggression can be studied by viewing the notional line of reasoning that puts forward this relationship. This line draws on
...Download file to see next pagesRead More
Research has shown that, many young people especially adolescent spend most of their time playing video games. Recent research shows that, girls spend approximately 5 hours playing video games while young men spend approximately 13 hours in a day playing violent video games. Video gaming is a multibillion dollar company.
According to the discussion one of the claims of supporters of the violent video games-violence argument is that playing violent video games lead to violent crimes, but they ignore the reality that the relationship between playing violent games and acting violently against others through crimes is weak.
The stock price increases had stagnated or experience slow growth since the world economic recession that was closely followed by EU debt crisis. This is because of reduced demand for Chinese goods abroad and a tightening of domestic fiscal policies meant to safeguard investments.
In a study among Dutch adolescent boys who were exposed to violent and non-violent games the author suggested that: those who were exposed to violent games were more aggressive than those who were not and they further wished they were like the violent characters in the game. Those children have the tendency to acquire violent behavior.
There is an increasing focus of the young generation in video games which coincidentally is violent. The effect of this in their social life is of significant impact in the overall society. The perpetuity of the community is dependent on sound development of the young generation in their moral life.
It would mean, according to Dill, "one game for every teenager on earth, or one game for every person in North America, Europe, and Japan, or enough games that, if laid end to end, would reach around the equator two and a half times." More and more people are really spending their money, time and energy on the video game business either as consumers or capitalists.
There are many ways in which science has shown that the origin of gender is in the biology of a person. However, whether or not the biology of sexual orientation has influence of the choice of sexual orientation is still an issue. The various religious
Pros and cons come and go. Economic, political, and scientific issues abound. In spite of all the shortcomings and all the nuances arising from the conflicts of interests, scientific research is going through the right direction. Little by little research is validating the common sense understanding that violent video-computer games produce negative effects on children and teenagers.
Why Video Games are Violent. Video games being violent is not a new concept in modern day society, as the two seem to share an intimate relationship forcing them to be interdependent. Debate on the consequence of playing violent video games has raged for a long time, but this time the question is on why video games are violent.
2 Pages(500 words)Essay
GOT A TRICKY QUESTION? RECEIVE AN ANSWER FROM STUDENTS LIKE YOU!
Save Your Time for More Important Things
Let us write or edit the essay on your topic
"Promotion of Violent Commotion through Video Games"
with a personal 20% discount.