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Digital media facilitates faster communication of sports and entertainment news (Cortada, 2006).Digital media outlets lay an efficient platform for sports organizations to interact with the fans from different parts of the country and various continents. The impact of this is that, the organization acquires mass support and numerous economic benefits.
Digital media have transformed sports and entertainment consumption. An avenue for linking the teams, artist and the fans is well laid. The fast growing of the entertainment industry is attributed to the digital media. Information about existing and newly developed media such as video games, animations and many others is easily conveyed to the audience (Stein & Evans, 2009). This has largely popularized the entertainment industry.
In the next five years creativity in the digital media will bring heightened competition on television broadcasting. The continuing advancement in technology will enhance more innovations and thus great competition.
The next five years will be of great impact to e-commencing. In fact, the increasing adoption of modern and developing technology will expand the playground for e- commerce. More places will have been reached and the overall transactions increased
Mobile commerce is rapidly growing in the recent past as due to escalating use of smart phones and tablets for online retailing (Bhasker, 2006). It is now possible to inspect and make payments for goods or services from any part of the world through the use of smart phones and tablets. Additionally, mobile video consumption has risen as a popular trend recently. Online video play has significantly boosted ecommerce conversations and marketing (Manzoor, 2010). Considering the increasing number of innovation and invention made every year, the current trends in mobile ecommerce will definitely take a new face. More applications and features will be developed to ease the online retailing. In fact, mobile
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All of these factors can potentially give the negotiator the upper hand during the negotiation process. Insurance companies do not like to pay claims, by promoting a healthy lifestyle for employees, and conveying that ideal to the insurance company, the lower the premium will be for the company and by extension the lower the cost to the employee.
(i) The customer’s willingness to pay for a movie rental is equal to the value that the customer perceives to realize or benefit for the cost paid for renting a movie. The customer’s willingness to pay is the benefit that would be derived from watching the movie.
As such, as the faithful devotees would be immersed in observing what has been taught and would be expected to follow, practice, and live a life of prayer, sacrifice, and strict adherence to the teachings of Jesus. These teachings are said to be instrumental for the conversion of sinners, for the salvation of souls, and for looking forward to eternal life with Jesus, in heaven.
In contrast, qualitative studies are designed to look for causes rather than their visible observation. While quantitative studies rely in large part on hard data collection and its statistical analysis, qualitative studies
Confidence interval is a range of values at different intervals and which estimates population parameters that are unknown. The results got indicate how reliable the estimates are. Sampling error on the other hand is the