StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...
Free

Video Game Guru - Essay Example

Comments (0) Cite this document
Summary
Even if you’ve never met a video gamer before in your life, which is highly unlikely, you’d probably have no trouble recognizing me as a full-bred gamer from your first glance. Shaking my hand, you would guess it wasn't accustomed to hard labor in the fields…
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER92.3% of users find it useful
Video Game Guru
Read Text Preview

Extract of sample "Video Game Guru"

Video Game Guru Even if you’ve never met a video gamer before in your life, which is highly unlikely, you’d probably have no trouble recognizing me as a full-bred gamer from your first glance. Shaking my hand, you would guess it wasnt accustomed to hard labor in the fields. Talking to me would be the clincher, though. If you hadnt already guessed at this point, you would now understand why most of my friends and relatives classify me as a gamer and why I identify myself as one since I fit several of the basic characteristics of the classic gamer type.
My outward appearance gives a lot of my friends reason to classify me as a gamer. This is most likely because the images proudly displayed on whatever T-shirt Im wearing at the moment usually feature some favorite video game character or another. If it isn’t a character specifically, it will most likely be an often quoted line from a game, an abbreviation in ‘gamer speak’ that usually only other gamers recognize or a walking advertisement for my most recent gaming equipment. I almost always have some sort of pocket game handy and Im the guy everybody comes to when they want to know the best cheats for the most popular game to hit the market this week. Since this is the case, most of the time when my friends find me, Im either buried in the game itself or deep in conversation with someone else about what to do when the aliens come jumping over boulders at you in Halo 2.
No matter what my friends think, though, I identify myself as a gamer because I am intensely interested in all the different facets of gaming. More than just being interested in knowing what the different cheats are in the various games, I want to know about the graphics quality, the sound effects, the realism, the action, the artificial intelligence of the characters and so much more. For me, it is not enough to just play the game and see how far I get. When new games come out, I have known about them since their earliest development. The minute they hit the shelves, I’m ready to start playing with a full arsenal of cheats and shortcuts, passwords and special features already in my head because of all the research I’ve done. My mailbox fills up every month with the latest issue of every gaming magazine I can possibly subscribe to. This passion I have that surpasses my passion for just about everything else in my life tells me more than anything that I am a true gamer to the core.
For you, the stranger I meet on the street, I will also appear to be a gamer because I fit the stereotypical image of one. I wear gaming T-shirts and carry games with me everywhere I go. If I can’t have a game for some reason, I will usually have a magazine that features gaming articles or be involved in a conversation about gaming. My conversation and my casual written language is usually peppered with gaming abbreviations and symbols. My technical knowledge is much higher than the average person, but it all revolves around how these technologies can and have been applied to make gaming more realistic, more graphic, more intelligent and more interactive. Through stereotypes, interests and activities, whether you’ve known me a few minutes, a few decades or live inside my own skin, it is easy to see that I am definitely a gamer.
Outline
I. Introduction
II. Friends
a. Outward appearance
b. Activities
c. Conversation
III. Myself
a. Interests
b. Passion
c. Efforts
IV. Conclusion – how what my friends see and what I see matches Stereotypes Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Video Game Guru Essay Example | Topics and Well Written Essays - 500 words”, n.d.)
Video Game Guru Essay Example | Topics and Well Written Essays - 500 words. Retrieved from https://studentshare.org/creative-writing/1537724-video-game-guru
(Video Game Guru Essay Example | Topics and Well Written Essays - 500 Words)
Video Game Guru Essay Example | Topics and Well Written Essays - 500 Words. https://studentshare.org/creative-writing/1537724-video-game-guru.
“Video Game Guru Essay Example | Topics and Well Written Essays - 500 Words”, n.d. https://studentshare.org/creative-writing/1537724-video-game-guru.
  • Cited: 0 times
Comments (0)
Click to create a comment or rate a document

CHECK THESE SAMPLES OF Video Game Guru

Video Game Violence

...? Evidences of exhibited aggressive behavior in children and the growing incidence of crimes committed by young gamers are linked with over-exposure to video games; however, the probabilities of video games’ positive influences should not be ignored. [Course] [Professor] [Student Name] [Date] Introduction Video games are one of the most significant advancements in the entertainment field of children and young adults. At its best, video games provide maximum entertainment, but at its worst, these modern innovations present serious damaging effects on children. This type of media entertainment greatly affects the behavior of the younger generation. Today, the aggressive behavior in children and the mounting occurrences of crimes by young...
8 Pages (2000 words) Research Paper

Violent video game

...?Violent Video Games Order No. Karen E Dill, Ph.D (2000) Violent Video Games can Increase Aggression. American Psychological Association. In this article Karen E. Dill explains that Violent Video Games are considered to be much more harmful than violent television because of their interactive nature. According to the opinion of many researchers, violent video games require the participant to identify themselves with the aggressor and have a way of absorbing the participant completely in a world of make believe. In a study conducted by Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. it was found that violent video games were a potent ground for practicing violent aggressive behavior which is most likely to get manifested into the normal...
2 Pages (500 words) Annotated Bibliography

Video Game Industry Case:

... Video Game Industry The video game industry has grown significantly in the recent years because of the advances in technology and consumer trends. The companies that have remained strong and profitable in the industry such as Sony, Nintendo and Microsoft all have excellent advertising campaigns and high corporate resources. For an entrant in the industry to be successful it must have an effective strategy formulation to lead and anticipate competitive changes in this rapidly growing industry. Like Microsoft, a large portion of the company’s revenues are spent on research and development to sustain its competitiveness. Another aspect that must be taken into consideration is that the company should develop intuitive and easy to operate game...
1 Pages (250 words) Case Study

Video game addiction

... Introduction Video game addiction refers to compulsive use of video games in a manner that end up interfering with an individual’s daily activities. Excessive use of computer games is a mental disorder that affects people of all age groups though it is evident among many pre-teen and teens. It is clear that Video games are evolving and increasingly becoming complex, detailed and captivating to a rising global audience of gamers. The improved graphics and more life-like characters and grander tactical challenges are what make people to spend long hours playing. They end up devaluing other activities like swimming, football, dancing, reading novels among other hobbies one can do during free time. Research has proved that compulsive use...
9 Pages (2250 words) Research Paper

Video Game Violence

...Video Game Violence 2005 Video games were first introduced in 1970's, and had become a preferred childhood leisure activity. The very realistic and exciting nature of video games has helped to make them enormously popular with children and youth. Now 79% of American children (the ages of seven and 17) play computer or video games on a regular basis - for an average of eight hours a week. [Anderson & Bushman, 2001] Most of the games appropriate for these young players can bring a lot of benefits, but besides this they raise violent features, gore, antisocial behavior among parents, educators, child advocates, medical professionals, and policy makers. Such organizations as the American Medical Association, the American Psychological...
7 Pages (1750 words) Essay

Video Game Popularity

... HERE HERE YOUR HERE HERE Informative Speech: Video Game Popularity Introduction The video game industry is a huge profit opportunity for hungry video game producers! Massive amounts of games are produced every year for, literally, hundreds of thousands of excited fans! Global sales of video games topped $22 billion by the end of 2008, including sales of peripherals, such as the Sony Playstation III and Nintendo Wii, and computer software. This represents an increase of over 22 percent increase for software purchases in just one year, making computer gaming the fastest growing segment of the entire gaming industry. The Facts Why this sudden growth in gaming as a recreational pastime? It has universal appeal in many cultures...
1 Pages (250 words) Essay

Video Game Research

...Positive and Negative Correlation Positive and Negative Correlation According to LeFrancois , positive correlation between two variables is reported when a change in one of the variables reflects a similar change in the other variable, while a negative correlation between two variables is recorded when a change in one variable leads to a negative change in the other variable. Therefore, when comparing the effects of the amount of time spent in playing video games to aggressive behaviour and academic performance, various conclusions can be drawn. If there is a positive correlation between the amount of time spent while playing video games with aggressive behaviour, conclusion can be drawn that with time, the more a person plays video games...
1 Pages (250 words) Essay

The Home Video Game

...The Home Video Game The first video game was invented in 1962 by Bushell. It was a simple space war version and was referred to as Computer Space. The game was made up of integrated circuits that were linked to a black and white TV screen. This invention could only play the game, and it was cheaper than a computer. Bushnell invented video games and hoped that his invention would be productive. Consequently, he stopped working for Ampex and started working for a pinball company. The company produced about 1500 video game copies (Hill 17). Despite video game creation starting as a small industry, the field is presently crowded with many competitors whose aim is to create games that will attract as many players as possible. Nintendo...
2 Pages (500 words) Case Study

Video game

...Topic: Positive and Negative Effects of Video Games Positive and Negative Effects of Video Games Video games are dated as far back as the 1980’s and have been revolutionized in various aspects to date due to the growth of the industry. In gaining a competitive edge, the companies dealing with video games are bringing new features such as dimensional games that are fast with the aim of giving real life experience to the players. The rapid growth in this industry has brought about both criticisms and support arguments as to whether video games are beneficial or detrimental especially to the teenagers who are the most frequent users. Video games contain both violence and adrenaline rush races that might have a detrimental effect on the mind...
4 Pages (1000 words) Essay

Digital Video Broadcast: Handheld Assessment of Emerging Technology

This work will highlight the factors leading to business successes for companies that will be directly involved in DVB-H technology as well as potential drawbacks to the new media technology.

Digital Video Broadcast – Handheld, or DVB-H, is a new technology that allows simultaneous transmission of multiple channels of television, radio, video, audio and IP data to a range of multi-media devices including mobile phones, PDAs, PCs and other handheld devices [1]. Avoiding a radically extensive scientific evaluation of the components of DVB-H and how the technology is transmitted across networks, the concept involves transmission across various networks to offer digital video services to mobile consumers. One of the m...
9 Pages (2250 words) Article

Video Games or Children's Sports

Feminism theorizes that because women have been considered second-class citizens of society since societies began, despite equality efforts of the past 30 years, many stereotypical perceptions exist today.  

Johnny wants the war game. Sally isn’t as interested, but why? The answer, it has been suggested, is both biological and sociological in nature. While acknowledging that behavior differences between boys and girls are inherited to an extent, this discussion explores the societal reasons that Johnny is expected to be the aggressor and Sally the submissive one. This circumstance leads to unfavorable consequences for women and supports the feminist theory that ages-old misconceptions regarding women have led...
7 Pages (1750 words) Essay

Does Game Violence Make Teens Aggressive

All those teens showed great changes in their behavior, which was not in a positive manner. (Vorderer, pp. 69-72)
Furthermore, a number of studies (Kirsh, pp. 11-13) have shown that worse academic results are shown by the teens that play violent video games according to the National Institute on Media and Family. It is indicated by the researches (Kirsh, pp. 17-22) that violent games are preferred by more than seventy-five percent of teens that are interested in playing video games. One of the schools in Texas carried out a study of teens that play video games, and it found out that teachers complained of frequent arguments from the students that were involved in playing violent video games at home. In some cases, teens were...
8 Pages (2000 words) Essay

Do Violent Video Games Affect Behaviour

Video games are all kinds that are famous between children and adolescents on the basis of their usage of enhanced technology and diversity. People have shown interest in all kinds of video games and violent games are one of them (Anderson, Gentile and Buckley 2007). Gentile and Anderson inform in their work, “Violent Video Games: The Effects on Youth and Public Policy Implications” that parents pay a little attention to children’s usage of violent video games. According to them, the parents stop their children to stay away from all kinds of violence but their attitude towards the violence in media and video games is negligible (Gentile and Anderson 2006).
Freedman informs in his article, “Evaluating t...
7 Pages (1750 words) Assignment

Video Game Violence

...Video Game Violence Violence plays a major role in popular video games and movies. It encourages adolescents to mimic the violence displayed and portrayed on the screen, and it may have plays a major part in influencing violence and aggression on teenagers. Research has shown that playing violent video games such as Mortal Kombat, Doom, or 3D can increase a person’s aggressive thoughts and behavior in both a laboratory venue and in real-world situations. In addition, playing violent video games may be more detrimental than viewing violent television shows or movies because they are especially enthralling, interactive, and necessitate the player to associate on a personal level with the violent character of the game. As video games...
9 Pages (2250 words) Term Paper

Said's Video on Orientalism

... 30 November Saids Video “On Orientalism” Summary of Saids “On Orientalism The Repertory of Orientalism Said describes that during the eighteenth century, there was scant literature on Oriental countries, such as India and Egypt. When there were text or artifacts about the Orientals, negative repetitive images were dominant, such as the “sensual woman” and depictions of the East as a “mysterious” place. Said highlights the work of Gerard de Narval, a poet who wrote “Journey to the Orient.” Said realizes that de Narval subconsciously quoted Lang, who believed that all Orientals are the same. These historians developed the notion of the “timeless” orient, where they do not change and improve like the West. 2-Orientalism and Empire Said...
6 Pages (1500 words) Movie Review

Analysis of Video about Orientalism

... Orientalism The video “On Orientalism” takes the shape of an interview. It is based on Edward Said’s 1978 book, Orientalism. This has led to a more modernized study of the Middle East and involved in the creation and shaping of new fields such as Post Colonial theory. Edward Said defines Orientalism as a structure of making generalizations about the Orient who are the countries and the people of the East. Said argues that “Orientalism was ultimately a political vision of reality whose structure promoted the difference between the familiar (Europe and West who he calls “us) and the strange (the Orient, the East whom he calls “them”)”. (Boer 15) The Orientalists are believed to have drawn the imaginary line of the world of “ours...
6 Pages (1500 words) Movie Review

Online Game for Fundraising

The threat of cyberterrorism has significantly increased over the last decade across the globe. Providing effective computer training for the police is highly necessary so as to address such threats in time. Organizations today can play a key role in assisting the government’s efforts to fight terrorism. According to a recent newspaper survey, 30 percent of the participants opined that they would be interested in making online donations to charity.

“The world can no longer accommodate terrorism because any political cause that proposes the slaughter of innocent people is immoral and unjust by itself. Your concern in this regard is of great importance as it can help the state to secure its people’s live...
6 Pages (1500 words) Case Study

Immoral Activities in Video Games

There arose a large number of studies showing that video games have a negative effect on the behavior of children, and the alleged range of misbehaviors includes lack of respect, lack of sympathy, laziness, to mention but a few. Along with this, there arose the claim that it is highly dangerous to let the children roam free in the virtual world because of the apparent lack of morality seen in video games. Like any other topic of public concern, this claim met with an equally strong opposition alleging that detaching children from video games is like not traveling on roads for fear of accidents.
This work aims to argue that elements like social conformity, social learning, and social reward are the factors that compel a person...
6 Pages (1500 words) Case Study

Why Video Games Matter

Given the addictive nature of video games which often promote violence, hostile behaviors and aggression and their supposed position as a form of diversion, it has been questioned whether video games serve any productive purposes or are they merely a form of escapism. From the perspective of an individual, the notion of escapism can be characterized as a process through which individuals embark upon leisurely activities to disassociate themselves from the ordinary aspects of their lives which may trigger monotony and dullness that may evolve into depression or despair if escapism is not adopted to break the cycle of monotony. Relating the concept of escapism with various forms of entertainment it may be suggested that a person&rsq...
6 Pages (1500 words) Essay

The Influence of Violent Video Games on Youngsters

... The Influence of Violent Video Games on Youngsters Games are part of the fabric of everyday life of youngsters that comesabout whenever an individual, two or more people gather for any reason. This can be at home, school, college, stadium sporting events among other places. The making and playing of games has just been as natural eating or walking, and every one participated until a clear distinction arose to cut the society into two that is the game players and spectators. Games have always been used as sources of entertainment for both the old and young ones. And it is worth noting that no one is born knowing certain principles of a given game, but it is through learning that can be done in class under an instructor or through...
9 Pages (2250 words) Case Study
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.

Let us find you another Essay on topic Video Game Guru for FREE!

Contact Us