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Programming Practice with Alice - Assignment Example

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Summary
The assignment "Programming Practice with Alice" focuses on the critical, and multifaceted analysis of the typical visual storyboard for the development of a program in Alice where the cat is chasing a mouse. The mouse is always one step ahead of the cat…
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Programming Practice with Alice
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Extract of sample "Programming Practice with Alice"

In the initial stage, the cat and mouse are seated on the floor beside each other separated by a coffee table. The animals are facing the same direction. The spacing between the two animals is one mouse step because they are separated by the stand of the table.

In the next scene, the cat turns right to face the mouse. In this scene, the actions are done in order. The cat turns to see the mouse which in turn moves away from the cat. The method to turn the cat's head to face the mouse is this. cat get ahead, turn to face this. mouse, the animation style used is Begin_And_End_Gently with a duration of 1.0 seconds.  The method used in moving the mouse away is this. mouse get ahead, turn to face this. cat, the animation style used is Begin_And_End_Gently with a duration of 1.0 seconds.

In the third scene, the cat and the mouse turn to face right. The method involved is to turn the mouse and then take one step forward by lifting its right knee as shown above. The method involved is this. mouse getRightHip turns Right with a distance of 0.25. the hip is then dropped down and the next lift.

The cat on the other hand lifts its back left hip and back right hip at the same time. In this way, the mouse is always one step ahead of the cat. This is the final method and they are looped throughout the game. Read More
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