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Cloud Network Management - Literature review Example

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Contents Section 1: Introduction 2 1.1The Project 2 1.1.1Project Key Words 2 1.1.2Freeform Gameplay 2 1.1.3Project Goal 2 1.1.4Project Context 3 1.1.5Project Objectives 3 1.1.6Techniques for Realization 3 1.1.7Report Structure 3 Section 2: The Contextual Review 4 2.1 Market Research 4 2.1.1 Categorization of Gameplay Elements 4 2.1.2 Game Comparisons 4 2.1.3 Comparison Analysis 4 2.2 Market Surveys 5 2.2.1 Target Audience 5 2.2.2 Survey Approach 5 2.2.3 Questionnaire 5 2.2.4 Survey Results 5 Section 3: Project Planning 6 3.1 Design Blueprints 6 3.1.1 Design Approach 6 3.1.2 Design Document 6 3.1.3 Production Planning 7 3.1.4 Testing Plan 7 3.1.5 Evaluation Plan 7 Section 4: Conclusion 8 Secti…
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Cloud Network Management
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Download file to see previous pages This will therefore depend on the understanding of the current freeform gameplays. 1.1.1 Project Key Words The key areas that this project scope will cover are the freeform gameplays, cloud networks, and intertwining these two elements to come up with an idea that is unique. 1.1.2 Freeform Gameplay Freeform gameplays are role playing games which use informal rule sets, emphasize costume and theatricality, and typically involve numerous players within a common setting. (Hughes, J., 1991). They typically involve about a hundred users who come together to play the game. They include Table Top role-playing game, Theatre-style live action role-playing game (LARP). They are made when a group of people meets within a central area. Examples of virtual freeform games include; GTA, Master-Ninja, and Call of Duty. 1.1.3 Project Goal Must people meet within a central place in order to have a role-playing game? The goal of this project is to eliminate this physical factor. So how do we still get these people to enjoy their hobbies? This is achievable via cloud networks. So we will demonstrate the position of cloud networks play within the Information technology sector. (Darklorden C., 2008). We will focus on its unique application within the freeform gameplays among other settings. We will examine strategies that adequately manage them in order to achieve efficient operation within the various services requiring cloud network. 1.1.4 Project Context The project will focus on the context of cloud networks within the freeform gameplays. How to apply them. Its setbacks and benefits 1.1.5 Project Objectives The objectives will be To focus on the role of cloud networks To determine their mode of operation To demonstrate its benefits in relation to the freeform 1.1.6 Techniques for Realization We will use research methodologies to meet the goals. A breakdown of this strategy will be, determination of market potential, conceptualization of implementation plan, and to ensure its operation. 1.1.7 Report Structure This report will mention the cloud networks, build its unique relationship with freeforms gameplays. Its principles of operations. The benefits we get on utilization of cloud networks, and how to handle them. Section 2: The Contextual Review 2.1 Market Research This segment focuses on the market possibilities of this project idea. Its prospected market will typically be within Australia, North America and Europe where real play freeform games have roots. (Morton B., 2007). They have a habit of live freeform plays that go way back to the 1970s. Basing on their passion, we will exploit this market when we conceptualize freeform gameplays within cloud network 2.1.1 Categorization of Gameplay Elements The elements will fall in the following categories; the actual characters, the scene setting, the rules of the game, and gaming incentives. 2.1.2 Game Comparisons The game comparisons will focus on different settings and scenes that are entertaining. The adventure games have an intense hankering as they create suspense. Examples include GTA. We like the action games because of ...Download file to see next pagesRead More
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