StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...

Should Games be Used for Education Purposes in the Classroom - Research Paper Example

Cite this document
Summary
The technological advances of today’s world present several options for education and the manner of educating. Gone are the days when the only way to educate children is through the traditional classroom lectures…
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER95.1% of users find it useful
Should Games be Used for Education Purposes in the Classroom
Read Text Preview

Extract of sample "Should Games be Used for Education Purposes in the Classroom"

Download file to see previous pages

Today, educators are faced with varied alternatives on the method of teaching students. One such alternative is the use of video games in the learning process of a child. This paper will discuss the both the advantages and disadvantages of using video games for education purposes with the view in mind of coming to a conclusion as to whether or not games should be used for education in the classroom. According to Munoz, Kevitt and Lunney, unlike the traditional tutoring which depends on the subject taught and the knowledge and experience of the lecturer, educational games and virtual learning environments (VLEs), give the students the topic which they need to learn and at the same time they are able to attain the skills needed to manage the VLEs (Munoz, McKevitt and Lunney 2).

They went on further to say that whereas traditional learning poses a problem in adaptability to the pace of each student; VLEs are able to adjust easily to each student’s pace. Bouchaut, Cig, et al concluded that VLEs enriches a student’s education because of its “potential benefits in engagement, attitude, and learning intensity as well as increased collaboration, healthy competition, and detailed learning discussions” (Bouchaut, Cig and Dekker 9). Moreover, they stated that the “virtual world will help transform the classroom into a vibrant, energetic, and crucially learning focused place where students will actually want to learn more” (9). . Having discussed the benefits gained from using VLEs, it is important to also look at the other side of the coin.

A major drawback presented by critics of video games being used in education is the possibility that students might get too consumed by the games, thereby losing track of the real purpose which is to educate. Some even fear that it may cause addiction among students which will result in more time spent in front of the computer (Bakar, Inal and Kagiltay 2). Another disadvantage of using video games in teaching is that not all games are appropriate to the learning process (Bakar, Inal and Kagiltay 5).

The probability of a mismatch between the game content and the educational curriculum exists (Munoz, McKevitt and Lunney 4). Appropriateness is not only concerned with the subject being taught. It is also concerned with the grade level of the students where the games will be used. Proponents of using video games say that its use increases motivation among students but this point is contradicted by other educators who believe that it may also lead to problems in motivation because students have different likes and preferences (Bakar, Inal and Kagiltay 5).

What may be a motivator for one student may turn out to be boring for another. The financial issues attached to using video games in the classroom are also major concerns of most schools. If they decide to use the VLEs, a huge part of their budget will have to be invested in computer systems which can accommodate the latest software available. Training of teachers is also inevitable which means additional costs for the schools. To close one’s eyes to the existence and usefulness of video games in the education of the current crop of students is

...Download file to see next pages Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Should Games be Used for Education Purposes in the Classroom Research Paper”, n.d.)
Retrieved from https://studentshare.org/education/1430076-whether-or-not-games-should-be-used-for-education
(Should Games Be Used for Education Purposes in the Classroom Research Paper)
https://studentshare.org/education/1430076-whether-or-not-games-should-be-used-for-education.
“Should Games Be Used for Education Purposes in the Classroom Research Paper”, n.d. https://studentshare.org/education/1430076-whether-or-not-games-should-be-used-for-education.
  • Cited: 0 times

CHECK THESE SAMPLES OF Should Games be Used for Education Purposes in the Classroom

Age of New Media

The main activity that they did was play games using the computer.... While doing this, they will check their cell phones for any messages.... Going to the office they will listen to mp3 music.... When they get to the office, they will check their… Throughout the day, they will either update their blogs, read other entries in Facebook or MySpace, post entries in their online communities, buy things through online stores like Amazon....
12 Pages (3000 words) Essay

Should Video Games Be Introduced into Schools

The implementation of video games in the classroom provides an effective platform for teachers to assess the educational ability of students.... Both of the video games can be easily adapted to create different environments in the classroom.... The application of games in the classroom can help to maintain and achieve the attention of an individual for a long period of time.... rdquo; is to briefly overview of the positive effects of the introduction of video games into the classroom....
11 Pages (2750 words) Research Proposal

How Technology Affects Learning

Technology has permeated practically every field of life and education is no exception.... UNESCO, the United Nations education, Social and Cultural Organization, defines technology as: ".... In the field of education, technology helps children to be productive, innovative and enterprising.... hellip; The author states that video games develop cognitive skills, help in developing decision-making skills, team skills, and they foster strategic management....
10 Pages (2500 words) Assignment

Effectiveness of Video Games as a Means of Education

This paper "Effectiveness of Video Games as a Means of education" presents present a number of issues and controversies surrounding the topic of learning through video games.... With the development of television, education became far-reaching and somehow enjoyable.... The likes of Sesame Street, National Geographic and Nickelodeon allowed viewers to have a moving visual representation of learning they used to get only from pictures in their textbooks....
8 Pages (2000 words) Literature review

Trends in Video Games and Gaming

The article also extensively describes some of the most commonly used gaming terminals and platforms in modern society.... This paper "Trends in Video games and Gaming" discusses an article that provides a comprehensive survey of some of the recent advances in gaming technologies.... hellip; The article discusses the impact of playing violent video games as a way of manifesting aggressive behaviors in young individuals.... The principal objective of the research is to examine scientific effects of violent video games on aggressive behaviors....
9 Pages (2250 words) Literature review

Effects of Learning Though Video Games, Interactive Fiction and Lectures on Engagement and Task Recall

A computer game was used for the Interactive Fiction group.... hellip; Engagement levels in a classroom are measured through a series of tests that are aimed at measuring recall (Gettinger & Ball, 2007).... There are consequences when students are not sufficiently engaged in a classroom setting.... The author of the "Effects of Learning Though Video Games, Interactive Fiction and Lectures on Engagement and Task Recall" paper explores the use of video games as a way of providing a fun and interactive way of learning when used in careful measures....
21 Pages (5250 words) Coursework

Positive and Negative Effects of Video Games

Video games can play a very important role in the process of learning in the classroom.... This research paper examines the effects of video games on children.... A stereotype of video games' harm has developed in society.... But some studies suggest the opposite: with competent involvement, video games help to form internal motivation, initiative, empathy and mutual assistance....  … The games have proved to be valuable as effective tools for learning especially in those areas that relate to visuospatial skills....
5 Pages (1250 words) Term Paper

The Video Game Visuals and the Visuals Used in Online Learning

The section of the brain used for processing words is very small compared to the part designed for processing visual images.... The paper "The Video Game Visuals and the Visuals used in Online Learning" focuses on the use of visuals in professional, popular and pedagogic science.... Much of this paper will focus on the video game visuals and the visuals used in online learning.... Visual images can come in the form of video games designed for learning, interactive visuals in online learning, among others....
9 Pages (2250 words) Term Paper
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us