StudentShare
Contact Us
Sign In / Sign Up for FREE
Search
Go to advanced search...

Advertising through Video Games - Coursework Example

Cite this document
Summary
Brand Dominance is undoubtedly the main distinguishing factor among companies today;as every organization aims to set its product's branding a class apart from the rest.A global brand name has become the most sought after weapon for directors of leading companies …
Download full paper File format: .doc, available for editing
GRAB THE BEST PAPER93.4% of users find it useful
Advertising through Video Games
Read Text Preview

Extract of sample "Advertising through Video Games"

Download file to see previous pages

However, building a brand that can withstand the test of time and retain its undisputed position among the consumers is definitely not an easy task. As human creativity coupled with technological advancements is on a constant inclination, companies face challenges from all sides. Companies are always pushed to the extremes of being the leaders of the global market than mere survivors. The concept of 'blue ocean markets' has now become a clich as every market sector throngs with more and more companies with relentless aim to carve a niche market for themselves.

In such scenarios, strategic companies go beyond the textbooks of brand equity and charter the new areas. One such medium that possesses promise, to loft almost every brand today is the Video Gaming arena.Human brain has always been looking for newer aspects in the various categories faced in life. As the consumer's vision of gaining information over the radio and television has drifted to the newer and faster technologies like computers, there was a necessity to hire new methodologies to reach out for them.

The best method to involve the consumers of all age groups was to focus on the advertising aspects through Video Games.This paper mainly aims at studying the factors involved and the prospective benefits that advertising through video games brings about. As a part of its endeavor to answer the primary question, the paper also presents several insights into the world of brand equity. The research also concentrates upon various intangible factors related to the brand of a company that differentiates it's product in the market.

It presents the importance of a strong brand value, its importance in modern marketing and the various factors that carve a brand for a product. For a better understanding we also study the pattern of advertising video games right from its evolution. Finally it also throws light on the lesser studied world of video gaming, the enormous prospects it holds and how it can act as a boon to a company. Results of various research works are analyzed based on the consumer perceptions, effect of product placements and so on.

The research is conducted basically to try and understand the tangible results that advertising through video gaming provides. IntroductionResearch has clearly proved that the consumer's perception has a direct relationship to a brand's market value and consequently the success of the business. Attitudes and perceptions of consumers build the overall brand equity for a particular product. Marketers of various companies invest large amounts of money and time into molding the consumer perceptions about their goods.

As for some clients a brand of a product is the matter of prestige and pride, it is easier to set a mark on such mindsets. It is very obvious that, if the consumer is satisfied with the claims made by the company, he will join the company's clientele and remain there as long as the company backs out of the initial promise. A brand is considered as a promise made by the producer to the consumer about the various features embedded in the product. It mainly intensifies the quality of the product.

Advertising has been the oldest and yet thriving means to shape the attitudes and perceptions of consumers about the product of a company. The advertising mediums have been taking various shapes based on time and technological aspects. IPSOS ASI, a leading advertising research company conducted a study comprising

...Download file to see next pages Read More
Cite this document
  • APA
  • MLA
  • CHICAGO
(“Advertising through Video Games Coursework Example | Topics and Well Written Essays - 8750 words”, n.d.)
Advertising through Video Games Coursework Example | Topics and Well Written Essays - 8750 words. Retrieved from https://studentshare.org/business/1534044-advertising-through-video-games
(Advertising through Video Games Coursework Example | Topics and Well Written Essays - 8750 Words)
Advertising through Video Games Coursework Example | Topics and Well Written Essays - 8750 Words. https://studentshare.org/business/1534044-advertising-through-video-games.
“Advertising through Video Games Coursework Example | Topics and Well Written Essays - 8750 Words”, n.d. https://studentshare.org/business/1534044-advertising-through-video-games.
  • Cited: 0 times

CHECK THESE SAMPLES OF Advertising through Video Games

Video Game Console

Video Game Console Name: Institution: Video Game Console Introduction The video game industry is a financial sector, which comprises of the marketing, development and sales of video games and their consoles.... Various players in this industry such as Microsoft, Sony and Nintendo, have established themselves highly throughout the word that the number of people rated to the playing video games by 2007 was 300 million.... In the past, video games were played by teens (young adults), but today, relatively old people are seen playing the games and enjoying themselves....
4 Pages (1000 words) Essay

E-Commerce Marketing - Gamebot Inc

The service essentially acts as an intermediary between buyers and sellers and allows avid gamers to receive a decent price on computer/video games that they no longer use.... (2013), 58% of citizens in the United States play video games, with 51% of households in the country having ownership of a gaming console that is used by an average of two gamers per household.... has been serving the European gaming market since its inception by predominantly providing the company's European customers with games that are produced by European, North American and Japanese organizations....
8 Pages (2000 words) Research Paper

Creating an Impressive Gaming Experience

This trend of playing online games as a leisure pursuit has been at the expense of television viewing, the medium traditionally used to reach target audiences.... hellip; However, rather than perceiving it as a concern, marketers should consider it as an opportunity to develop more innovative and interactive promotional messages. Sports games manufacturers have been one of the first to consider new promotional techniques such as the insertion of billboards as it emulates the 'real world' environment at sports events....
4 Pages (1000 words) Research Paper

Video Games: Massive Incorporated

With the increase of the popularity of video games in all demographic segments, Massive is assured of a larger market for its product offerings.... It is irrefutable that video games have long been criticized for their promotion of violence.... Massive also faces the threat of legal issues which can arise from the use of copyrighted materials in video games (Christ and Viscounty 1).... "video games: Gaming Begins to Prove its Worth as an Effective Medium....
1 Pages (250 words) Essay

Model Employed by Massive Inc

Massive incorporation is the pioneer advertising company, with a global gaming ecosystem designed to ensure an effective in-game advertisement that employs a highly interactive technology by depicting brands in various forms within the game This is a highly state of the art innovation supported by dynamic ad model implementation that helps developers deliver high quality, pushing beyond the creative boundaries of video games to deliver the best gaming experience.... hellip; According to research by Nielsen Interactive Entertainment, the majority of gamers are in need of content advertising that enhances the realism of games....
9 Pages (2250 words) Essay

How changes in purchasing of video games influenced on UK students

However, amid HOW CHANGES IN PURCHASING OF video games INFLUENCED ON UK By How Changes in Purchasing of video games Influenced on UK Students The increasing technological advancements have impacted greatly on different sectors resulting to evident improvements.... research survey conducted by Internet's Advertising Bureau (IAB) revealed that almost half of UK, population play video games on an IP connected device (Davies, 2011).... This implies that there are high numbers of people participating in video games hence increasing the market potential....
1 Pages (250 words) Coursework

Game Design in Regards to Coin-Op Games

Also, coin-op games offered a rich experience to the public as they were an expansive source of amusement during the time and thus, they produced a game culture where arcades became the points where rivalries existed and social meet-ups took place to an increasing rate (Wolf 12).... Yet, with the gaming consoles culture replacing the coin-op games, game centers were now replaced and quality of game was central to how well the experience of gaming would be for the public....
4 Pages (1000 words) Essay

Revenue Models Used by Game Producers

he main sources of revenue for online video games include paid subscriptions, sponsorships, advertising revenue, as well as pay per download.... However, the increasing popularity of free online video games has led to a drastic change in the revenue models, with more and more producers of online gaming adopting these newer models to capitalize on this growing craze.... ame related advertising is another form of revenue source widely used by providers of free to play online video games....
7 Pages (1750 words) Research Proposal
sponsored ads
We use cookies to create the best experience for you. Keep on browsing if you are OK with that, or find out how to manage cookies.
Contact Us