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Because of the nature of this new mode of computer interaction, this technology is now referred to as natural user interface. In terms of the core functionality of this technology, it’s noted that this technology is primarily concerned with visibility in terms of the main computer menus. Such interfaces have a history dating back to the 1960s, with multiple-touch systems debuting in the 1980s; prominently these interfaces have existed within game design and electronic input devices such as musical instruments.
Still, one recognizes that such incorporations of the technology provide a liberal definition of the interface. Notably, Norman (2010) indicates that gestural interaction is not an objective element of human existence, but is culturally specific. In these regards, one considers that these technological innovations are not simply altering the way humans interact with computers, but extending the nature of cultural non-verbal communication globally. Still, Norman (2010) notes that gestures also present a number of problems in successful computer integration.
Many individuals will remember the poor functionality of the Nintendo Power Glove in the 1980s; still, Norman (2010) contends that with technological advancements many of these functional challenges can be overcome. While the contemporary implementation of Nintendo gestural technology in the Wii is demonstrated to have much higher functionality, the article notes that there still remain a number of complications in this incarnation. In terms of necessary technological advancements that still must be developed there are a number of specific elements considered.
The article notes that momentum and viscous friction need to be combined so that motions on the screen continue to move after they occur. Another prominent area of concern is multiple computer interaction; Norman (2010) wonders if computers should designed so that an individual can make a gesture from one computer screen that will carry an object over to another. Norman (2010) compares such technological challenges to the challenges that were faced by individuals in developing Windows type operating systems.
Some of the remaining questions are the extent that the technology should incorporate partial gesture systems or full-body gestural interaction. In these regards, Norman (2010, p. 9) notes, “We need ways of specifying scope, range, temporal order, and conditional dependencies.” The article also notes that the systems must develop sufficient feedback systems for continued technological development. There are a number of notable sociological contributions such technological advancements have been argued to contribute to the contemporary cultural lexicon.
For instance, Norman (2010) notes that human gestural interaction with computer interfaces has created new structural modes of signification; Norman (2010, p. 8) states, “Shaking a device is starting to mean ‘provide another alternative.’ A horizontal wiping motion of the fingers means to go to a new page.” In these regards, one considers that gestural interaction, or ‘natural use interface,’ not only constitutes a new mode of technology, but also a higher level of union between humans and technology.
To an even greater extent, technology has become an extension of the human rather than a simple tool. The article also considers
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