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No doubt, it has a significant meaning for businesses and economy today.
Second Life is more user centred, where the user is no more a person operating and navigating from outside but can get in and be themselves yet control the environment in SL. It is built on Web 2.0 which a decade old technology that still getting the attention of developers. It brought about major changes in the website development and World Wide Web. For example, wikis and blogs would not have been possible without this technology. They allow their users to create their own content, and to customize the page (O’Reilly, 2005).
In Second Life, teens can create and customize a digital self called an "avatar," fly through an ever-changing 3D landscape, chat and socialize with other teens from all over the world, and build anything from skyscrapers to virtual vehicles. It’s a boundless world of surprise and adventure that encourages teens to work together and use their imaginations (Teen Second Life, n.d.)
Also, SL depends on “user –created content”; the software is “open source” (Watte & Macedonia, 2009). Second life has similar attributes like any other synthetic learning environment with a few improvements like enabling the users to create their own content, edit and control the environment.
Web 2.0 technologies are about participation, convergence, interaction, usability and data driven (Kemp, 2009). These are just a speck of the whole lot of features of Web 2.0 that SL exploits to create a virtual world. This new technology addresses the growing requirement for more open and interactive online virtual worlds. SL is a successor of one of the popular virtual worlds of the 90’s- Active Worlds. With the help of Web 2.0 technologies, SL offers user controlled options and allows the user to get immersed in the virtual world. This is the
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(“Second Life Essay Example | Topics and Well Written Essays - 750 words”, n.d.)
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(Second Life Essay Example | Topics and Well Written Essays - 750 Words)
“Second Life Essay Example | Topics and Well Written Essays - 750 Words”, n.d. https://studentshare.org/miscellaneous/1560416-second-life.
Second Life® ABSTRACT Second life is the world’s most popular virtual world and a very important application for today’s institutions and businesses. A company or organization that has not realized the benefits that come with second life is not in the 21st century and should consider this as a viable business tool.
These rules include social norms, dominant ethics and the law. Then there are some constraints that exist naturally and are the outcome of natural laws like the law of gravity, law of inertia, etc. Luckily, most of the humans do tend to acknowledge these social and natural rules and restrictions and behave accordingly so that the things work as per some system, without causing harm to anybody.
In this book Cohen emphasizes that people in their old age can start life afresh by experimenting with new things. According to Cohen, old age does not mean the end of life. People can be creative in every stage of their lives - “creativity has always been there with aging, but many have not recognized or searched for it in themselves in later life because society has so denied, trivialized, or maligned it with advancing years.” (Cohen, 2001, p.
These avatars can perform various activities; they can play, socialize, and do business with each other and many more things. Second life is a social virtual world which was developed by the United States Company Linden labs in the year 2003. The aim of these virtual worlds is to bring people together and to give them a chance to interact with each other in the 3D world.
Since its release in 2003 by Linden Lab, Second Life has become a very popular Web-based multi-user virtual reality tool and is used by educators all over the world to support opportunities for interaction, a sense of community, and self-building capabilities within their students (Zhang).
With the technological advancement, people can enter this three dimensional virtual world, do business there, acquire land, construct building and do whatever they desire. Of course all these activities need to be supported by the virtual currency 'Linden Dollars'.
A lot of people feel a lot more comfortable and confident when it comes to partaking in these events online.
In the virtual world you can create an image for yourself with the touch of a button. You can partake in virtual